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Maybe this will help some of you:
- Fallen knight can reduce enemy movement speed by half a turn per tile on level 2 and has knockback on level 3.
- Poacher has incredible ability sense life that prevents any ambushes on level 2, and one of the best movement ability on level 3 for ranged characters
- Warlocks go pew pew and don't get an escape mechanism until high in the levels, it's a more difficult profession that requires a deeper understanding of the game mechanics (like Wet), not recommended for beginners
- Berserkers don't run away, they charge from level 2 and make people run from them on level 4.
- Nomads run super fast from level 2 and vanish completely on higher levels. They also kite groups of enemies really well from level 1.
- Necromancers have meatshields from level 1, just need to get some corpses rolling.
- Cultists don't have escape mechanisms and also need a deeper understanding of the game mechanics to be effective (physical/magic damage split for example), probably the most difficult profession to play.
- Inquisitor can burn everyone running backwards from level 1 without even stopping and they inflict fear on level 2.
There are also universal abilities that can help, like Vines or Grow Tree (you probably skipped the tree as a crappy ability, right? Try it when escaping)
I don't know about you guys, but it does seem like there are plenty of options, just need to get out of your comfort zone and stop picking the highest damage skills, or running blindly into the unknown.
Thank you, all of this seems reasonable, I will try it out.
Movement makes noise, which is something else to consider. I'm not sure if terrain matters for hearing but some areas have more los-blockers, and you can run straight through bushes.
Unrelated, but that fight would've been a lot easier if my dang zombie-bros were more willing to follow me up/down stairs.
Does it need to be used in combination with another skill to be effective?
Berserker Charge can actually be used to run away, whatever the intent of the skill is. Just target something that is away from the thing you're running from. It requires a target but it's effectively just a run-away skill.
There's also phase shift that I could do thanks to an artifact cloak I found, which seemed functionally identical to lunge only without doing damage at the end point. Though I could barely justify spending the durability to use it when I could just wait a few turns and lunge again instead.
Another artifact cloak gives seven deadly sins which is the spookiest skill in the game, it forces the enemy back and immobilizes them with fear while applying a bunch of different status effects which can totally pacify any threat. It's actually what ended my run, I was neck deep in guards and townsfolk and then a random human citizen wearing that cloak comes up and slaps me with seven deadly sins and I'm sat there unable to to anything getting a beatdown from all sides. It was my hubris from having so many movement skills that even put me in that position in the first place though since hitting enemies on all sides with lunge is huge, but yeah don't let it go to your head.
It's possible that a lich has worse movement speed than a human though.
The problem with the Backroll ability is that your move back 3 squares yet will still be facing towards your opponent. Who is already coming at you.
Since turning uses a partial turn, by the time you angle towards an escape route, they're already close enough to continue easily chasing you.
This game definitely needs more reliable ways of escaping. My few successful escapes having taken a very long effort, and still only worked due to some degree of luck in finding a very dense LOS blocking area. Even then they still seem to look around for you.
Their vision distance also appears to be further than yours so it's difficult to know when evasion has worked since I turn off the music in most of my games.
When running away, you should run towards areas that you have already scouted/cleared out, so you don't really need to face in the direction where you're going.