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But, if you are looking for a change, maybe choose more non-damage skills?
The classes vary especially by the offers of skills on lvl up, it appears we are near guaranteed to have our level-specific class skills appear as one of the three choices.
As for any sort of spells, I tried the same test but it will only take on the weapon's base damage into account if I only try boosting str/agi no matter the weapon type. But universally spell damage goes up when I boost int.
But I agree that a lot more and better can be done, and for the sequel, I'm rebuilding the progression system to have more synergies between different abilities, ability enhancements, and passives so we have more choices to experiment with and build our characters.