Lies of P

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Boss Revange? How do the levels work
How do the levels work in the Boss revange mode?

Is 1 the standart difficulty and 2 is NG+ and 3 is NG++ ?

How does it work?
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Showing 1-15 of 20 comments
Almaz 19 Jun @ 2:36am 
nobody knows for sure. one thing for sure is that the difficulty is always "legendary stalker"
i did the last boss of the dlc on 1/2/3 and 2 is clearly legendary stalker NG.
I never play NG+ i always re start from scratch.
Last edited by TIKTOK ZOOMER BRAIN; 19 Jun @ 3:37am
dande48 19 Jun @ 3:43am 
Originally posted by TIKTOK ZOOMER BRAIN:
i did the last boss of the dlc on 1/2/3 and 2 is clearly legendary stalker NG.
I never play NG+ i always re start from scratch.

If you play a NG on legendary stalker, and immediately face off against the Parade Master Boss Revenge lvl 1 after beating him in game, you'll see its health bar is substantially larger and he hits substantially harder.

I'm assuming 1 equivalent to NG+, 2 is NG++, etc. Though it's stated with higher difficulties some bosses gain additional movies.
they start at legendary stalker, so easy mode doesnt apply here. Level 1 might be ng and level 2 is ng + 1, up to level 5 being ng+ 4 and the highest scaling in the game.

3 is def harder than story, unless ur ng is higher.
I just finished the DLC on NG (legendary Stalker) and had a hard time with Arlecchino. At some point i got annoyed and used Lea to beat him. With her it was easy and feelt like cheating.

Therefore i wanted to fight him alone again in revange mode. I jumped in right after the ending, still in NG (level 1) and beat him without any problems first try.

That means level 1 has to be easier then regular NG - at last for Arlecchino. Either this or i got gud overnight.

Edit: Startet Arlecchino at level 2 now and im pretty sure that feelt exactly like the regular NG Endboss experience.
Last edited by Mecharion; 20 Jun @ 5:42am
Baron01 20 Jun @ 2:39am 
Level 1 is significantly easier than Legendary Stalker. I have only tested Arlecchino on level 1 in boss rematch so far and his damage is a lot lower. Level 1 is definitely not representative of Legendary Stalker.
lv3 and 4 are pretty similar, but between 4 and 5 there is a big difference which makes me think that they could have put another difficulty (or maybe 2)
I have not tried early game bosses, they might be scaled up more for endgame, but King of Puppets and Nameless Puppet level 1 are noticeably a bit weaker than NG story fights and level 2 is about the same as or maybe just slightly stronger than NG story fights. Level 3 is considerably and noticeably stronger.
Last edited by William Shakesman; 20 Jun @ 9:03am
Levels 1 and 2 are a complete joke - they exist to let you practice the moveset. I guess if you did a level 1 (or whatever LoP's equivalent is) run with no upgrades, you might get some challenge out of them.
Level 3 felt close to how the dlc bosses were on NG, but ALL bosses are scaled like that - so Parade Master also does decent damage and can take a few hits.
Level 4 is a bit harder than 3 but it feels really similar. This one plus level 2 feel rather pointless to me... at least you can skip level 2 - not the case with level 4.
Level 5 is a completely different game. ALL Fury Attacks one-shotted me at 50 vit, FAP amulet AND with the best defense parts for each boss. Rest of the attacks do between 40%-80% HP. The bosses are also insanely tanky and require A LOT of hits to proc status effects.
I undestand that the difficulty is fixed for these rematches and you get considerably more powerful in NG+ and beyond... but still.

So far, I've only done the first 5 bosses on diff 5 (I'm leaving the rest for NG+ and NG++) and, surprisingly, Black Rabbit Brotherhood was by FAR the easiest of them. :praisesun:
Originally posted by Certified Cunnysseur:
Levels 1 and 2 are a complete joke - they exist to let you practice the moveset. I guess if you did a level 1 (or whatever LoP's equivalent is) run with no upgrades, you might get some challenge out of them.
Level 3 felt close to how the dlc bosses were on NG, but ALL bosses are scaled like that - so Parade Master also does decent damage and can take a few hits.
Level 4 is a bit harder than 3 but it feels really similar. This one plus level 2 feel rather pointless to me... at least you can skip level 2 - not the case with level 4.
Level 5 is a completely different game. ALL Fury Attacks one-shotted me at 50 vit, FAP amulet AND with the best defense parts for each boss. Rest of the attacks do between 40%-80% HP. The bosses are also insanely tanky and require A LOT of hits to proc status effects.
I undestand that the difficulty is fixed for these rematches and you get considerably more powerful in NG+ and beyond... but still.

So far, I've only done the first 5 bosses on diff 5 (I'm leaving the rest for NG+ and NG++) and, surprisingly, Black Rabbit Brotherhood was by FAR the easiest of them. :praisesun:

Level 3 is never NG... I Trier the overseer on that and he is way more tanky than in the normal NG... maybe Level 2 it is
im fairly certain
1 i base game
2 is NG+
3 is NG++
4 is NG+++
and 5 is NG++++

based purely on the fact I did Victor on 3 on my base game and he did a lot of damage. like... a LOT. compared to base game.

now that my save is on NG++ it feels near identical to victor difficulty 3.
24 Jun @ 12:30pm 
From what I remember:
1 - idk, baby difficulty
2 - NG
3 - NG+
4 - Not sure, feels like NG+3
5 - idk
Originally posted by Certified Cunnysseur:
Originally posted by ShockedHearts:
im fairly certain
1 i base game
2 is NG+
3 is NG++
4 is NG+++
and 5 is NG++++

based purely on the fact I did Victor on 3 on my base game and he did a lot of damage. like... a LOT. compared to base game.

now that my save is on NG++ it feels near identical to victor difficulty 3.
Level 1 is BASE GAME? Hahahahahahaha... no. No shot.
Ok, I guess I should've clarified a bit more... afaik, none of the difficulties actually scale with your game cycle, nor do they EXACTLY represent it. The difficulty is always the same. With that info in mind, I personally felt Level 3 was the closest to how the dlc bosses felt when I fought them on NG.
There is 0% chance that Level 1 is base game. The dlc bosses at that difficulty were doing maybe 1/5th of the damage they did on my playthrough (using the exact same gear btw) and had about half the health. Level 2 is only marginally harder and it's Level 3 where there is a considerable jump in challenge. Level 4 feels like a manageable increase (possibly feels closer to NG+ or NG++) and Level 5 is FAR beyond anything I've seen in the game.

There is a reason why Level 3 is the default and not Level 1 or 2.
difficulty 3 is much harder than base game.
its even harder than NG+
it feels like NG++ which is surprisingly (gasp) the 3rd playthrough aka difficulty 3.

difficulty 1-2 feels closer to base game in terms of damage and boss health.
though I doubt its 1 for 1.
Plumber 25 Jun @ 10:34am 
Parade Master at Lv1 is substantially bulkier than just fighting him in a fresh file on Legendary Stalker, and the final bosses are comparatively much easier than their normal fights, so I think the refight scaling is set uniquely to each boss and their difficulties. It might be following some hidden stat templates across the lot of them.

Most of the Lv5 difficulties feel tuned for full quartz NG++ with how extreme the enemy damage, health, and weapon durability become, and I wouldn’t be surprised if it was expected to play it on NG+++ (fourth cycle) due to how much base defense you get from leveling up, however diminished the main effects are when you get to 60+ in a stat…
Last edited by Plumber; 25 Jun @ 10:36am
Originally posted by Certified Cunnysseur:
Originally posted by ShockedHearts:
difficulty 3 is much harder than base game.
its even harder than NG+
it feels like NG++ which is surprisingly (gasp) the 3rd playthrough aka difficulty 3.

difficulty 1-2 feels closer to base game in terms of damage and boss health.
though I doubt its 1 for 1.
Sorry, you are not gaslighting me into believing Level 1 is anything even REMOTELY close to NG difficulty. It was seemingly designed so that you can learn the boss' moveset without ANY threat of dying. I tried fighting the final boss on Level 1 and just standing still at the start of phase 2 and I SURVIVED the whole thing (although barely). That was with 781 hp and 52% physical damage reduction.

Again, seems like NG is somewhere between Level 2 and 3. I found 2 to be FAR too easy and 3 didn't seem all that much more difficult.
lmao "gaslighting"

objectively difficulty 3 is significantly harder than base game.

difficulty 1 is a tad easier, and difficulty 2 is closest to base game.

the post you replied to said around difficulty 1-2. and that none of them are 1 for 1 the same (as others have been saying)
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