Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Press L1 during that window, that's all.
Thank you for responding, but surely your answer proves my point of people not being able to explain it or indeed fully knowing how they are pulling off this parry/block.
As you say to press L1 BETWEEN the moment I get hit and the weapon hitting me ?
You see how that makes no sense ?
If i have trouble with parrying attacks I just stop attacking and concentrate on what enemy do.
This is the best parry dude. Stop guessing and playing like dark souls. Moment of impact = timing. The boss literally shows you the answer every time u get hit/ block. Stop acting too early, wait a bit. There is a parry( fable art) that functions like a dark souls parry in this game. Its timing is weirdly early and you do a lot of dmg if you get it. But for standard perfect guard, its just moment of impact. Estimate when you get hit, press just a sliver before.
Some tips to make it easier. Hold the button. Dont try to tap spam and guess it. If you got it right, you get perfect guard, if not, normal guard and you life steal most of it back. You get more perfect guard frames if you hold vs tapping. But tapping is still possible.
Its the other way around for me, I abandoned dark souls janky parry, its no good. Not the case for lies of P, I kept parrying here and if I meet a boss, first time I can get like 1/3 or 1/4 perfect guard already. Its so natural.
Ive been trying to get into dark souls jank timing as of late, im getting it more now, but I'd rather just roll hit for those games than play with that parry. Maybe one day...
theres some attack that you can see the parry coming and just react to it. You gotta cut it close for the perfect. Theres some special attacks that you have to time it with part of the wind up, as seeing the attack means ur already hit.
If you cant get used to it, just use sprint to boost ur evade. Then the nerfed roll suddenly becomes ok. U can def git gud and get it tho.
My bad I'm using a translator and my thought got lost writing it.
The 8 frames window is obviously open BEFORE you get hit, but you can try after and see by yourself how it ends...
There's nothing more than that really, the window is just smaller than other games, and the difficulty " lies " mainly in the fact that enemies use a lot of delayed attacks.
and before you ask, yes, it's consistent, I've beaten quite a few bosses using only parry and the game doesn't cheat.
Just gotta learn each attack. While you learn do the tried and true method of parry a little earlier to be safe. So you press and hold L1, then if you miss it you just block the attack
wow you did it.
Does that mean playing at higher framerates makes the game harder because the window to parry is shorter?
In Sekiro, you TAP the parry button at the right time in order to deflect.
In Lies of P, you have to HOLD the button at the right time.
It is a fairly massive difference, but once you realise this the combat becomes a lot more manageable.
Other than that, it is really a matter of practice. I feel that LoP actually suffers at the start of the game because most early game enemies are mechanical puppets, who have odd erratic movements and are hard to parry until you get used to them.
In order to learn parrying, I highly recommend fighting and beating the 2nd boss in the game. He has very readable moves and is an excellent demonstration of how parry timing works for most of the game. He is also pretty hard, so once you got down his parrying rhythm, you can rest assured that you likely have what it takes to finish the game.
I can breeze through a NG these days, whereas in the past I just kept getting stuck on boss fights over and over again. It is very doable, just don't give up, and try to put some of the advice the others have given you into practice.
Thank you, a perfect answer to my confusion. I did feel that this game mightve ended up being chalked off by me as a dumbed down Dark Souls, but perhaps not.
Will have to press on beyond the initial early erratic puppets and not let that spoil what could be a good game.
Thnx also to everyone else who replied...cheers
When talking about this mechanics we're talking about game's engine frames, this frequency is stable and independent of the display refresh rate.
So playing at higher framerates actually makes the game easier because you see more animated frames during the same event happening in the game's engine.