Lies of P

Lies of P

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Parry system..
I've come from playing Dark souls games and i'm confused.
How do you parry or at least do this perfect block thing , that is essentially the games parry ?
Enemy swings just look so wonky and off , that timing anything or even being able to see what is or isn't correct technique, just seems almost impossible.
Can anyone on here who has multiple hours in this game please explain in the way of posting an actual YT tutorial that is correct.
I've watched a few videos and maybe its my bad luck but.. seemingly from what i've seen, people seem to think and see it in different ways ??
Surely that cant be right? Is there is an actual correct way to do this?
The game must have a working block/parry system ?
Does anyone have actual video evidence they can link that shows and proves this to be the case?
Does someone actually know ??
Originally posted by gungadin22000:
I will tell you the key to blocking in LoP vs in Sekiro.

In Sekiro, you TAP the parry button at the right time in order to deflect.

In Lies of P, you have to HOLD the button at the right time.

It is a fairly massive difference, but once you realise this the combat becomes a lot more manageable.

Other than that, it is really a matter of practice. I feel that LoP actually suffers at the start of the game because most early game enemies are mechanical puppets, who have odd erratic movements and are hard to parry until you get used to them.

In order to learn parrying, I highly recommend fighting and beating the 2nd boss in the game. He has very readable moves and is an excellent demonstration of how parry timing works for most of the game. He is also pretty hard, so once you got down his parrying rhythm, you can rest assured that you likely have what it takes to finish the game.
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Showing 1-13 of 13 comments
J00777 1 Jul @ 1:55am 
There's is an 8 frames window between the moment you get hit and the moment the weapon hits you.
Press L1 during that window, that's all.
Originally posted by J00777:
There's is an 8 frames window between the moment you get hit and the moment the weapon hits you.
Press L1 during that window, that's all.

Thank you for responding, but surely your answer proves my point of people not being able to explain it or indeed fully knowing how they are pulling off this parry/block.
As you say to press L1 BETWEEN the moment I get hit and the weapon hitting me ?
You see how that makes no sense ?
maxsie 1 Jul @ 3:46am 
There is two types of attacks: instant and approaching attacks. Before the instant attacks enemy get into specific pose and you need to get used to its timing. For the approaching attacks you have to figure out how close enemy weapon or its body should get to you before you press block.
If i have trouble with parrying attacks I just stop attacking and concentrate on what enemy do.
look up youtube for guides about parry.

This is the best parry dude. Stop guessing and playing like dark souls. Moment of impact = timing. The boss literally shows you the answer every time u get hit/ block. Stop acting too early, wait a bit. There is a parry( fable art) that functions like a dark souls parry in this game. Its timing is weirdly early and you do a lot of dmg if you get it. But for standard perfect guard, its just moment of impact. Estimate when you get hit, press just a sliver before.

Some tips to make it easier. Hold the button. Dont try to tap spam and guess it. If you got it right, you get perfect guard, if not, normal guard and you life steal most of it back. You get more perfect guard frames if you hold vs tapping. But tapping is still possible.

Its the other way around for me, I abandoned dark souls janky parry, its no good. Not the case for lies of P, I kept parrying here and if I meet a boss, first time I can get like 1/3 or 1/4 perfect guard already. Its so natural.

Ive been trying to get into dark souls jank timing as of late, im getting it more now, but I'd rather just roll hit for those games than play with that parry. Maybe one day...

theres some attack that you can see the parry coming and just react to it. You gotta cut it close for the perfect. Theres some special attacks that you have to time it with part of the wind up, as seeing the attack means ur already hit.

If you cant get used to it, just use sprint to boost ur evade. Then the nerfed roll suddenly becomes ok. U can def git gud and get it tho.
J00777 1 Jul @ 4:12am 
Originally posted by PBS BBGumbo:
Originally posted by J00777:
There's is an 8 frames window between the moment you get hit and the moment the weapon hits you.
Press L1 during that window, that's all.

Thank you for responding, but surely your answer proves my point of people not being able to explain it or indeed fully knowing how they are pulling off this parry/block.
As you say to press L1 BETWEEN the moment I get hit and the weapon hitting me ?
You see how that makes no sense ?

My bad I'm using a translator and my thought got lost writing it.

The 8 frames window is obviously open BEFORE you get hit, but you can try after and see by yourself how it ends...

There's nothing more than that really, the window is just smaller than other games, and the difficulty " lies " mainly in the fact that enemies use a lot of delayed attacks.

and before you ask, yes, it's consistent, I've beaten quite a few bosses using only parry and the game doesn't cheat.
Nauct 1 Jul @ 4:20am 
It is hard because enemies do weird windups and have weird delays. You really just need to learn the timing. I'm like, "After he twists his arm behind his head one two and parry"

Just gotta learn each attack. While you learn do the tried and true method of parry a little earlier to be safe. So you press and hold L1, then if you miss it you just block the attack
Last edited by Nauct; 1 Jul @ 4:20am
First, don't feel bad this games combat is kinda ehh. That being said. You just need to hit block before it hits you. It's like playing Sekiro.
block right before being hit.

wow you did it.
Originally posted by J00777:
There's is an 8 frames window between the moment you get hit and the moment the weapon hits you.
Press L1 during that window, that's all.

Does that mean playing at higher framerates makes the game harder because the window to parry is shorter?
The author of this thread has indicated that this post answers the original topic.
I will tell you the key to blocking in LoP vs in Sekiro.

In Sekiro, you TAP the parry button at the right time in order to deflect.

In Lies of P, you have to HOLD the button at the right time.

It is a fairly massive difference, but once you realise this the combat becomes a lot more manageable.

Other than that, it is really a matter of practice. I feel that LoP actually suffers at the start of the game because most early game enemies are mechanical puppets, who have odd erratic movements and are hard to parry until you get used to them.

In order to learn parrying, I highly recommend fighting and beating the 2nd boss in the game. He has very readable moves and is an excellent demonstration of how parry timing works for most of the game. He is also pretty hard, so once you got down his parrying rhythm, you can rest assured that you likely have what it takes to finish the game.
I would recommend taking the advice of the other people here and getting the timing down as good as you can. Replay some of the first bosses in the "boss rush" mode and see if you can perfect parry all their attack patterns. Getting the perfect parry down is going to be almost essential for boss fights in the later game, and it will save you a lot of hardship and struggle down the line. The parry window is very small, but once it clicks, it clicks. It takes a lot of practice, but it is extremely satisfying once you are getting consistent perfect parries.

I can breeze through a NG these days, whereas in the past I just kept getting stuck on boss fights over and over again. It is very doable, just don't give up, and try to put some of the advice the others have given you into practice.
Originally posted by gungadin22000:
I will tell you the key to blocking in LoP vs in Sekiro.

In Sekiro, you TAP the parry button at the right time in order to deflect.

In Lies of P, you have to HOLD the button at the right time.

It is a fairly massive difference, but once you realise this the combat becomes a lot more manageable.

Other than that, it is really a matter of practice. I feel that LoP actually suffers at the start of the game because most early game enemies are mechanical puppets, who have odd erratic movements and are hard to parry until you get used to them.

In order to learn parrying, I highly recommend fighting and beating the 2nd boss in the game. He has very readable moves and is an excellent demonstration of how parry timing works for most of the game. He is also pretty hard, so once you got down his parrying rhythm, you can rest assured that you likely have what it takes to finish the game.

Thank you, a perfect answer to my confusion. I did feel that this game mightve ended up being chalked off by me as a dumbed down Dark Souls, but perhaps not.
Will have to press on beyond the initial early erratic puppets and not let that spoil what could be a good game.
Thnx also to everyone else who replied...cheers
J00777 5 Jul @ 1:14am 
Originally posted by Neawoulf:
Originally posted by J00777:
There's is an 8 frames window between the moment you get hit and the moment the weapon hits you.
Press L1 during that window, that's all.

Does that mean playing at higher framerates makes the game harder because the window to parry is shorter?

When talking about this mechanics we're talking about game's engine frames, this frequency is stable and independent of the display refresh rate.

So playing at higher framerates actually makes the game easier because you see more animated frames during the same event happening in the game's engine.
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