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It seems to me you did not look into the genius depths of the writing, as the story is the reason i prefer this game over every other souls like game.
The real boy ending is very ironic in a way, as the real Carlo would never kill his friends, as Geppetto only managed to create a puppet of flesh.
Now it can be debated whether P is Carlo reborn or a new being, but as i saw it as in the best ending, that Geppetto realized at the end that his son was already back, and felt true remorse.
This does not excuse his actions, just made them understandable, plus with everything else that was being done by others, he was not even the most evil in the story.
Humans lie, machines do not. Even if the lie is to bring comfort to the dying.
I guess I disagree XD
Jokes aside. I'm not saying that the story is great, or high literature. And sure, it has some flaws. After all, it's a videogame. Mass Effect has always been praised by his story, yet it has a plot hole that I've never seen mentioned. And it's a very big one.
I strongly disagree on the "only italian character is a walking caricature". Isn't Gepetto italian? or Antonia? (or Lumacchio in the DLC). Though I admit, Venigni is... well... "A genius" (I'll leave it at that :P).
This is supposed to be a twisted version of Pinocchio, not a faithful adaptation. Of course they've taken a LOT of liberties. Also, I kind of agree on the "lying" thing, but I like how the mechanic works, and I think is a nice adition.
Anyway, it's your opinion, and I'm fine with that. Always good to hear/read some others.
Cheers!
That's a great point (in general, but I wanted to point at this). In fact, when Gepetto sees a tear dropping down P's face, is when he realizes.
I still hate that old f*rt because of the bad ending, though XD
Cheers!
That's some deep sh*t right there, man.
its not a 1 to 1 copy of pinnochio. its twisting everything on its head but still expressing the same core idea the original story was telling.
education, self motivating, viewing things from a more skeptical and human way. a LOT of the things you mentioned were intentional design choices. they made geppeto that way because it helped express that being a puppet and letting someone else control your every thought and decision is not how you learn, its not how you develop into your own person. which reinforces carlo's original writing intentions.
obviously they twisted things. but that doesnt make it bad. you just want a 1 for 1 copy of the original story which is exactly what the developers were trying NOT to do. hence why *everything* is backwards in this game, yet still somehow manages to express the exact same lessons and ideology.
None of this is mean-spirited, it tells tragic stories, punishes the villains, and praises empathy (which is what most of the lies in the game are).
Venigni isnt a "walking caricature." He's built up to be an eccentric but cowardly man that talks a big game, but his humanity comes out as his quest line continues. You find out that he truly does care about the city because when he was little, his parents were killed by a puppet, pushing him to create the Grand Covenant with Geppetto.
Geppetto being a secret villain is an excellent narrative, but this one's subjective.
Carlo wasn't lying for no reason, he had a clearly defined reason in almost every sequence. What made him human wasn't simply his ability to lie, it was his ability to tell a lie to comfort other people. You don't tell Antonia that she's ugly and old because that would be mean, not because lying is what humans do.
And euthanizing who? Sophia asks you to kill her. Twice. She knows what state her body is in, the player is expected to understand what she meant when she talked about saving her on the beach. What the heck, dude.