Lies of P

Lies of P

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Is their something i'm missing with Fury Attacks?
I really enjoy this game but the Fury Attacks feel plain bad for the combat. Your very often forced to learn the timing since the start up delay on parrying means your window to react is further shortened on attacks so fast that even on 60 frames their 1 to 2 frames of actual swing. But even when you learn the timings the arbitrary restriction that you can't I-frame Fury Attacks can feed you into loose, loose situations when fighting multiple enemies. The use of Fury Attacks doesn't seem to have any down side for the enemies either, your not rewarded for parrying a Fury Attack any more than normal attacks. With the large delays, you can just flee from the Fury Attacks in most situations so is their any reason to face down a Fury Attack?
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Showing 1-13 of 13 comments
Mostly no, there is no inherent additional benefit to perfect guarding a fury attack, although several bosses have extended stagger animations when you manage to do so, but that's on a case-by-case basis. It's not like Nioh 2, where managing to disrupt a red glowwy attack causes massive stance damage.

Fury attacks are generally not that much of an issue in this game, considering they tend to come out fairly slowly for most enemies, meaning that you can just run away from them if you're unsure of the perfect guard timing. And if you are struggling, there are several weapons with an automatic perfect guard fable art in the handle, some even granting you automatic ripostes.

There is also an amulet you can purchase after defeating a boss about 70% through the game that will allow you to dodge fury attacks.
Last edited by gungadin22000; 5 Jul @ 10:51am
bryce409 5 Jul @ 11:07am 
Originally posted by gungadin22000:
Mostly no, there is no inherent additional benefit to perfect guarding a fury attack, although several bosses have extended stagger animations when you manage to do so, but that's on a case-by-case basis. It's not like Nioh 2, where managing to disrupt a red glowwy attack causes massive stance damage.

Fury attacks are generally not that much of an issue in this game, considering they tend to come out fairly slowly for most enemies, meaning that you can just run away from them if you're unsure of the perfect guard timing. And if you are struggling, there are several weapons with an automatic perfect guard fable art in the handle, some even granting you automatic ripostes.

There is also an amulet you can purchase after defeating a boss about 70% through the game that will allow you to dodge fury attacks.

It's kinda ironic honestly. This game could do with a Nioh-esk benefit parrying a Fury Attack considering the risk and Nioh could do with shortening the parry window like this game because seeing a Fury Attack in Nioh is less "time to lock in" and more "time to bend the boss over".
Plumber 5 Jul @ 11:20am 
NG+ and NG++ have P-Organ phase 6 and 7 upgrades that improve the feel of both fury attacks and parries in general, like being able to guard fury attacks (which almost always incurs a huge health/stamina chip but is better than getting hit outright), or restoring stamina instead of losing it, or immediately regaining all your recoverable chipped health if you parry a fury attack… It makes the game dramatically easier even though enemy attack power scales up too.

I ultimately think it’s for the best, though. There are certain bosses where it’s practically required to perfect guard their longer strings if you want to see them flinch or stagger with any reasonable speed. Makes a tremendous difference for slower weapons that need those staggers to avoid trades, and there’s still a variety of attacks that are better to dodge than guard even with full quartz on NG++…
bryce409 5 Jul @ 11:35am 
I'm fighting the Black Rabbit Brotherhoods second encounter and it's exactly what I mean with loose, loose situations. you can barley avoid damage in the first stages (be nice if the siblings could at least stagger each other with friendly fire rather than sometimes doubling up right ageist each other and making attack animations even harder to discern) but in the final stage of the fight your just gonna get hit playing normally, you can't avoid it due to the Fury Attacks being undodgable and the sweep nature of big brothers Fury Attacks.
Virake 5 Jul @ 11:38am 
there is an item that lets you i-frame through the fury attacks, but you basically have to beat most of the game before you can access it.
If you are already at the BRB fight part deux: the amulet you get from trading in the Green Monster's ergo to Alidoro will let you dodge fury attacks.

Downside is, you have to choose between this and the Twin Dragon Sword, by many considered to be the best sword in the game.
Virake 5 Jul @ 11:49am 
Originally posted by gungadin22000:
If you are already at the BRB fight part deux: the amulet you get from trading in the Green Monster's ergo to Alidoro will let you dodge fury attacks.

Downside is, you have to choose between this and the Twin Dragon Sword, by many considered to be the best sword in the game.
and those many people are wrong. the best sword (for bosses) is the Frozen Feast.
bryce409 5 Jul @ 11:50am 
Originally posted by gungadin22000:
If you are already at the BRB fight part deux: the amulet you get from trading in the Green Monster's ergo to Alidoro will let you dodge fury attacks.

Downside is, you have to choose between this and the Twin Dragon Sword, by many considered to be the best sword in the game.

I took the Twin Dragon sword already, glad I did because the parry heavy when an enemy is crit ready is so clutch. Was sorta the thing that just carried me through the BRB2 fight. Parry till crit ready then don't need a heavy window. Wish I had that on the first encounder.
Originally posted by bryce409:
Originally posted by gungadin22000:
If you are already at the BRB fight part deux: the amulet you get from trading in the Green Monster's ergo to Alidoro will let you dodge fury attacks.

Downside is, you have to choose between this and the Twin Dragon Sword, by many considered to be the best sword in the game.

I took the Twin Dragon sword already, glad I did because the parry heavy when an enemy is crit ready is so clutch. Was sorta the thing that just carried me through the BRB2 fight. Parry till crit ready then don't need a heavy window. Wish I had that on the first encounder.

I have tried to use the twin dragon sword multiple times but i still do not like it.
It is supremely powerful, but you gotta base your entire playstyle around a Dark Soulsian parry. I am horrible at DS parrying, so I don't particularly like that sword either.

Frozen Feast rules supreme, particularly considering it's basically the Moonlight Greatsword, just covered in crap.
bryce409 5 Jul @ 11:59am 
Originally posted by zmanbuilder:
Originally posted by bryce409:

I took the Twin Dragon sword already, glad I did because the parry heavy when an enemy is crit ready is so clutch. Was sorta the thing that just carried me through the BRB2 fight. Parry till crit ready then don't need a heavy window. Wish I had that on the first encounder.

I have tried to use the twin dragon sword multiple times but i still do not like it.

I discovered a pretty op build with the sword. I sacrificed damage scaling to instead make capacity my highest stat so I'm real tanky and have my amulets focused around stamina. I pretty much can go all day against an enemy and the few hits they manage to land I just shrug off.
I'd say my favorite weapon is still the azure dragon glaive, as its parry goes off right when you expect, lovely timing, also great in offensive playstyles as it being a fable art, does not require stamina to use, and even if you mess up the timing on it, it still acts as a dodge.

Though the new pale knight weapon from the dlc is a close second due to the fun factor of gun blade.

The final dlc weapon is really good and powerful, but swings really wide so it will bounce a lot in tight areas, the azure dragon glaive does not bounce on walls as much as you think it would.
Plumber 5 Jul @ 4:53pm 
you can avoid bouncing with the final DLC weapon by dodging into a charged heavy, effectively the second heavy attack in a combo, which is a vertical attack that hits more than hard enough to offset the little ritual you do to set it up
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