Lies of P

Lies of P

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Cool blade/handle/amulet combos from the DLC
We've not had this kind of thread specifically for the DLC, so I'd like to hear what fun combinaitons you've come up with.

It's a little hard to tell since this game gives you very little stat feedback, but I've so far liked the electric baton head on the Arche Blade handle. Does a good job chewing through puppets, and the default sword blade unfortunately seems to scale only off motivity and technique, making it quite weak for an advance-based build.

Also tempted to put the electric hammer head on this handle to make an actual Mjolnir, as somebody suggested doing.

The flamer-rapier also does an excellent job at chewing through carcasses, and coupled with the +status buildup amulet it sets everything on fire. Going to try running with the Nightmare amulet you get from the Anguished Guardian, but as far as I can read it is currently bugged.
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I'm a purist, i like using weapon as they come, but i really like the amulet that increases status buildup, but i forgot to test if it effect legion arm status buildup.

I also tried a discharged build with the new amulets that increase fable buildup and damage, and the one that increases pulse cell charge.
So you're popping all 10+ of your healing potions before fighting a boss? Because I think that's what "discharged" means.
Originally posted by gungadin22000:
So you're popping all 10+ of your healing potions before fighting a boss? Because I think that's what "discharged" means.

Yes, it is certainly a interesting way to play, but you can get a lot of buffs while discharged from the P organ. Gotta say, that playstyle is not for me.
Pantoni 6 Jul @ 1:56pm 
For main weapon, I use the default sabre (cricket path), until I get the ballerina (or dancer) sword. Then I swap the handles and I play all the game with the sabre blade + ballerina (or dancer) handle.
Also, I have the umbrella for some specific environments (some narrow corridors). In the DLC, I replace the Umbrella with the Royal Bow. All of them modified to scale with A on technique (except the umbrella, which has an S).

For Legion Arm, I use the Falcon Eyes all the way (or the one with the cable until I got the F.E.)

I use the Legion damage increase, the ergo increase, the one that gives you hp with fatal attacks, and the one slowly regenerating hp (don't know any of their names).

But in bosses I use to change the slow hp recovery by the one that increases physical defense. I would recommend everybody to have this one before entering the dlc.
Netsa 6 Jul @ 7:30pm 
I haven't done a lot of mix-n'-match assemblies with the DLC weapons. The only two I was interested in (Pinwheel and Vendetta) seemed good whole, so I just left them alone.

I just picked up Whirlwind Amulet, though, and it seems like a natural combo with Pinwheel. Pinwheel gains a damage buff every time you sprint or dodge, while the Amulet (I haven't used it, just assuming) gives you damage when you dodge through attacks. Given that Pinwheel has a particularly good dodge attack, they were probably always meant to be combined. If you have the weight capacity, you could heap Ghost Walk Amulet onto that and be invincible to all non-rapid attacks in the game. Let go of the parry key, channel Link from TLoZ, and just jump slash all day, every day.

Also, interesting thing about the Vendetta cricket bat, it gains a damage buff on block. It also happens to have a >70% damage reduction rate on block. This means it works extra well with Indomitable Grindstone, which will give it a 100% block rate (turning it into a Dark Souls shield). Once you're done blocking, unleash the power with a charged heavy swing. It's like having Payback Swing without the fable cost. This probably plays very well with Storyteller's Amulet to allow you to max the up-time on the Explosion fable and/or let you spam powered-up Patient Swings like they're going out of style, but I haven't gotten that amulet yet.
Last edited by Netsa; 6 Jul @ 7:31pm
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