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Actual question, will enemy HP scale with number of players, or will the game just become a faceroll?
Yeah, crazy
This will be a pretty cool way to revisit the game with some friends of mine. Good luck with development!
I'm down to test it out!
And yeah, addicted because some people asking for coop EVERYWHERE, no matter which game is it, no matter if they even launched it. When you want something despite anything...
Don't take it personally)
2. In earlier versions of Lies of P, many enemies (especially early game ones) attacked more aggressively. Would you consider adjusting enemy aggression as part of multiplayer scaling, or making that an adjustable option?
Not sure how complicated this would be, so sorry if this is asking for something insanely work intensive.
3. Can players use the specter in multiplayer?
4. Does Bell of Provocation (the Fable Art on the Clock Sword Handle) actually emit a status change, or is it applied individually to each player? The effect is worded as if it affects nearby enemies in an AoE, but I'm suspicious of that.
And do multiple instances of it stack or have other weird interactions?
Btw, thanks for working on the mod. Lies of P has so much potential as a modded game, and now that the DLC is out, I'm hoping people hop on the train. There's a randomizer mod that was out before the DLC which was SO much fun, and a lotta potential for Hard mode mods which hasn't manifested yet... I had so much fun playing Elden Ring in seamless co-op, and I'd love to do that in Lies of P.