Lies of P

Lies of P

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Motion blur not working? and generally less polished/sharp look to the game
I completed this a year or so ago, but coming back to it for the DLC now despite running 144 fps I immediately noticed motion blur no longer working as the game looked nowhere near as smooth and perfect as I remembered it, sure enough, even at 20 fps, motion blur on or off makes no difference, has anyone else got this issue?

Separately, I don't remember this game having aliasing or dithering or other motion related artifacts? I have DLSS etc turned off and running the game naively, something I'm missing?
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Showing 1-5 of 5 comments
Nauct 9 Jul @ 1:22pm 
Why do you want motion blur? If it's already blurry you might as well use DLSS because the only downside is it's slightly blurry
I don't understand the hate for motion blur at all, real life has motion blur, your eyes, cameras and film, it's natural, it's completely unnatural to have a completely clear still frame followed by another completely clear still frame as if using a camera with an instant shutter speed? motion blur (the right amount bear in mind) is critical to realism, and it looked gorgeous before. Enabling DLSS is noticibly more blurry, I just want to play in native resolution, did they change the renderer or something?
Steel 9 Jul @ 1:43pm 
DLSS reduces aliasing and dithering, you should turn it on and force the transformer model (I use nvidia inspector, it's better than the nvidia app), it has better image quality than native by far.

IDK about motion blur though, I don't use it
Last edited by Steel; 9 Jul @ 1:45pm
Reece422 4 Aug @ 12:48pm 
Originally posted by Steel:
DLSS reduces aliasing and dithering, you should turn it on and force the transformer model (I use nvidia inspector, it's better than the nvidia app), it has better image quality than native by far.

IDK about motion blur though, I don't use it
Thank you I've made DLSS purely work for AA via this method but still no joy on the motion blur, it just won't turn on and it's really affecting the perceived smoothness of the game : /
Originally posted by Reece422:
I don't understand the hate for motion blur at all, real life has motion blur, your eyes, cameras and film, it's natural, it's completely unnatural to have a completely clear still frame followed by another completely clear still frame as if using a camera with an instant shutter speed? motion blur (the right amount bear in mind) is critical to realism, and it looked gorgeous before.
Motion blurs in games generally aren't realistic nor often that good looking artistically. They are often too strong and as soon as you have some unstable framerates they can make the game feels really weird up to motion sickness. But even with stable framerates they can probably increase the possibility of motion sickness anyway since they make the game a bit more believable to the brain and make the image in a way a bit less readable on purpose.
And to not help they have a performance cost which can have an impact on the previous points

They are probably equivalent to depth of field that also can be too strong sometimes (on purpose) and make it less readable all that with performance cost. But depth of field is much less frequently added and don't touch on the motion feeling unless there is a weird focus changing system

If you like it enjoy tho
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