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Buffer a guard before you roll and you can option-select between blocking the attack (your roll input was late) or rolling it (your roll input was early enough, and hopefully timed well enough to dodge the attack). Also, you can cancel the endlag of some attacks without having to commit to a roll if you block out of them. With the way the game handles stale parry attempts, be careful about crutching on this too much because you’ll have a tiny parry window, but it can help smooth out basic movement in a way you might enjoy.
i find for examples in some hours
the chtulu giant in the village with the giant axe too unbalanced, the perfect parry doesn't open a real windows, he do 3 rapid attack that push you away
the bear knock back you after perfect parry
the fuego boss have a wrong area attack
the heavy W are too weak versus fast weapon, too many open and similar damage
bonus
the dragon halberd make a chainsaw sound when you backstab? is a bug?
the parry feels too slow even without animation cancel
hope in the sequel some things will be addressed
for now i am enjoing the game, not at souls level or at nioh level, but is fine, the story is great, it have potential
The chainsaw sound isn't a bug; that's just one of the variants of the riposte / backstab SFX. The game has a small handful it picks from depending on the animation.
But in my opinion the clunkyness comes from trying to roll away from the attacks when the attacks are more of the deflect type of attack, i feel like the first boss i really trying to trick you into using the roll mechanic way too much. Sorry if these tips are bad but this genuinly made the game really fun (dex builds are better in this game tbh)