Lies of P

Lies of P

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Level design seems boring?
People say that this game is almost as good as Bloodborne but the level design in this game is pretty linear and boring for me, I dont enjoy much the environments. I was playing Wuchang and I really like the level design there because it reminded me to Dark Souls

What do you guys think? do you like level design in this game or am I being hyperbolic?
Last edited by Naked Snake; 6 Aug @ 11:52pm
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Showing 1-3 of 3 comments
Neawoulf 6 Aug @ 12:02pm 
It's very linear, but i wouldn't say it's boring, I like the level design and the atmosphere.
But if you're looking for an open world or labyrinth like levels, this is not like that.
The level design isn't the game's strongest suit for sure, but I don't view it as being actively negative save for one specific area for reasons other than boredom. It's linear, but fairly dynamic. I remember things about the levels.
Tim 6 Aug @ 2:21pm 
The level design is unexceptional, but closer to good than bad. Encounter design and trap/obstacle/hazard placement are well-done... It's got logical shortcut placement and well-distributed pick-ups to offer 'tells' on where to find more obscure routes...

Wuchang is more involved, though it doesn't compare to Dark Souls or Bloodborne conceptually. It's just one of the only non-From Soulslikes that focuses on level navigation as a challenge/skill and feels meaningfully non-linear.

I do wish Lies of P leaned more into the belle epoch stuff. I get that it's been torn apart by puppets, but I wish it had more color and light and was less gray overall. The DLC is a step-up there, for sure.
Last edited by Tim; 6 Aug @ 2:22pm
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