Lies of P

Lies of P

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gtamike_TSGK 17 Sep, 2023 @ 3:25am
3
Improvements / Suggestions for the Developers to patch in
:yellowbeat: Use Health when climbing a ladders

:yellowbeat: In dangerous water like corruption when jumping the affects of corruption build up bar should stop for a second or two because you're in the air above the water when jumping.

:yellowbeat: A log in the menu to say the last 10 recent items you have picked up.

:yellowbeat: A Option for button prompt text too have a longer display time on the screen for slower text readers.

:yellowbeat: Option to rebind pressing in "Right Stick analogue stick button press"

:yellowbeat: Toggle run option with a single button so we can use the right stick to look around when running

:yellowbeat: Option to spawn outside Boss room if killed

:yellowbeat: Double tap forward and attack to do a jump attack

:yellowbeat: Pause button So we can pause the game when our fast food comes lol

:yellowbeat: Enemies to use ladders.

:yellowbeat: PlayStation button option.

:yellowbeat: FSR 3 Support

:yellowbeat: Kick animation attack to stun enemy.

:yellowbeat: Cancel Grindstone (buff) animation with roll / dodge / Guard

:yellowbeat: forward, forward, attack animation like in Dark Souls

:yellowbeat: When you light your Lantern and save your game then reload the game it doesn't remember you had your Lantern lit when you saved.

:yellowbeat: Uninterruptible Fable Arts

:yellowbeat: Option for item pickup text to stay on the screen longer like in Bloodborne

:yellowbeat: when using the Cube it would be better if the Animation/affect doesn't get cancelled if you get hit. Invincible frames when using the cube Or speed up the cube animation.

:yellowbeat: Checkpoint outside Boss room like in Elden Ring.

:yellowbeat: If you're not in combat you don't lose sprint/running stamina bar.

:yellowbeat: Make the Hotel people icons flash/glow on stargazer menu to be more noticeable. (I see Streamers not paying attention and not talking to the hotel NPCs)

:yellowbeat: Large Decay spores too not quickly respawn if destroyed by the player

:yellowbeat: Fix the puppet string not pulling the golden butterfly towards the player.

:yellowbeat: Option for us leave Messages on the ground like in Dark Souls
Last edited by gtamike_TSGK; 10 Oct, 2023 @ 6:13am
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Showing 1-15 of 64 comments
Barraiya 17 Sep, 2023 @ 6:35am 
2
Guarding cancelling attack animations.
MadAsAHatter 18 Sep, 2023 @ 5:56am 
Binding run to left thumb and enabling toggle would be my biggest QoL. I set both, running and jumping, to circle (PS5 controller) and it works much better for jumping sequences, but you can't run for longer distances and turn the camera...
WeissRook 18 Sep, 2023 @ 8:44am 
Using health to go up/down ladders seems like a REALLY odd mechanic. The last stage has you going up and down ladders frequently and up against some tougher enemies. That's a lot of deaths for a weird mechanic.
=|Lexx|= 18 Sep, 2023 @ 8:52am 
- Let us choose what connected controller we want to use instead using the first
Last edited by =|Lexx|=; 18 Sep, 2023 @ 8:52am
plump pickle 20 Sep, 2023 @ 5:56am 
I found point 2 not necessary anymore since I got thee status ailment amulet
Sirlion 20 Sep, 2023 @ 6:06am 
I would like an option to lock out of the game people like you who have never played a Souls game before.
Locarbmonster8 20 Sep, 2023 @ 6:20am 
Toggle run is a major one I want in the game
MadAsAHatter 20 Sep, 2023 @ 10:09am 
NG+ needs +1 items in every category. What's the point of collecting the exact same amulets and weapons again, you can't use two of the same kind anyways.
HighLanderPony 20 Sep, 2023 @ 10:19am 
No dev is gonna read this but:

- Ability to level up at any Stargazer from the start
- Animation canceling, or if it exists (hard to tell), then more lenient animation canceling
Last edited by HighLanderPony; 20 Sep, 2023 @ 4:13pm
AILAD 20 Sep, 2023 @ 10:21am 
Only things I want:

1. Disable camera auto adjustment
2. Let me bind the sprint button to L3 like many other games instead of blindly copying Fromsoft. This game doesn't even use L3 for anything.
Ld7 20 Sep, 2023 @ 10:25am 
An option to automatically hide the HUD when not in combat would also be nice
SadPlatty© 20 Sep, 2023 @ 10:26am 
Only things I would really like :
- Ability to use the grapple hand at higher elevations; right now I can't hook people on roofs off of them all the time, as P only aims like half-way up.

- Maybe up the generic enemy count in sparser areas a little? There are some areas I traverse, like the first stargazer in the woods that takes you through some hallways and down a ladder, and then back outside; not a single enemy and all I can think is sometimes it is too quiet. Forest itself seemed fine though.

- Not really important, but I would love being able to change the puppet testing dummies outside. Change them out with bigger ones so you can better test your damage for later enemies like the Bear things.

- Lastly; I haven't beaten it so not sure the original base arm sees more use; but would love if there where upgrades for it to basically make it a "Falcon Punch" of sorts. Using larger weapons becomes a chore in places like the factory where things are more packed in, and so having a powerful melee option without swapping handles/weapons would be sweet. Maybe final perk for it is a "Guaranteed Breaker" that opens up just about anything but later bosses for a critical attack after a 1 or 2 second charge up.
HighLanderPony 20 Sep, 2023 @ 10:37am 
Originally posted by Eggs&Toast:
Originally posted by HighLanderPony:
No dev is gonna read this but:

- Ability to level up at any Stargazer from the start

What's so dumb about this is you can level up at them initially, then it just disappears as an option once you get to Hotel Krait.
Yeah and then slight spoiler you get that ability back about 2 hours before the game is over.

It's absolutely baffling.
kconvey1 20 Sep, 2023 @ 10:37am 
Originally posted by gtamike_TSGK:
:yellowbeat: Use Health when climbing a ladders

:yellowbeat: In dangerous water like corruption when jumping the affects of corruption build up bar should stop for a second or two because you're in the air above the water when jumping.

:yellowbeat: A log in the menu to say the last 10 recent items you have picked up.

:yellowbeat: A Option for button prompt text too have a longer display time on the screen for slower text readers.

:yellowbeat: Option to rebind pressing in "Right Stick analogue stick button press"

:yellowbeat: Toggle run option with a single button so we can use the right stick to look around when running

:yellowbeat: Option to spawn outside Boss room if killed

:yellowbeat: Double tap forward and attack to do a jump attack

:yellowbeat: Pause button So we can pause the game when our fast food comes lol

Easy mode, or some skill adjustments.
madtxguy 22 Sep, 2023 @ 5:51pm 
-Allow us to rebind the move keys cause not everyone that prefers keyboard and mouse controls uses wsad to move.
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Date Posted: 17 Sep, 2023 @ 3:25am
Posts: 64