Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What do you mean by the textures being "too square"? Are you just referring to the fact that Tiny Life uses pixelart, rather than higher resolution images? Or are you referring to some graphical issues that you're experiencing? If the latter, please share some screenshots or clearer descriptions of what issues you're experiencing, either here or through the feedback form at https://tinylifegame.com/bugreport.
If the former, unfortunately this is not something we plan on ever changing, as the artstyle is very much what we think suits Tiny Life best, and we're overall quite pleased with the game's artstyle.
Also, what do you mean by "improve the UI"? What do you dislike about the UI? Any feedback in this area is welcome, of course, as improvements can always be made :)
It's a shame :(
Some games have the option of enabling a sort of "smoothing filter", which is usually a shader that interpolates pixels in some fancy way to make the texture look smoother. With pixelart as low resolution as Tiny Life, chances that something like that will look great are.. pretty low, sadly. We still plan on exploring the idea as an accessibility setting for folks like you who struggle to discern pixelart content, though!