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honestly i think the game says there is no economy advantage but its false, because i keep doing economy while fielding T1 T2 units, while the AI fields T3 T4 units no matter how many times i kill them, and they don't lose morale from not having enough energy or funds for upkeep like the player does, more sus is the fact that they can produce that many high tier units so many times in succession midgame, meaning insane funds for recruiting despite high upkeep.
The AI economy midgame feels like the player economy lategame even when you focus on economy and growth.
It's easy to program an AI to move perfectly in a grid, and use tactics, its not easy to teach it to use strategy or when to switch tactics, specially in a larger scale like a world map.
I still forgive that and play the game because its fun, it just could be better. FYI if you try the challenge map with Noctus (the librarian was it?), thats the biggest BS build in the game so don't get discouraged, It doesn't match its difficulty level, its harder than the hardest marked maps.
This scenario is a reverse experience that shows a bookworm in an alpha body of an orc warlord bulling the player. He has a lot of advantages and high tier books early in the game. You should have obviously hit him with all you got as soon as possible to show where whimps like him really belong. Too bad you were not man ehough to do so...
What they mean is that the AI doesn't magically get units for no reason.
Everything the AI does, you can also do if you have a better economy.
And the AI are limited to never having more than 2.25x your military regardless of their economy on max difficulty. This number is lower on lower difficulties.
The exception to this are the special rulers and story campaigns. I think they do cheat a bit but I have not tested it.
You are, in fact, wrong. There is nothing in this game's programming that allows the AI to cheat in ways OTHER than economically. And if it's not programmed, it's impossible.
I guess the devs need to add difficulty settings for these...
That is some extreme projection friend. Everything you accuse me of is what you just did here. Here's the statement from the devs that you are citing.
https://forum.paradoxplaza.com/forum/threads/feature-request-no-more-ai-benefits-i-e-no-really-what-are-the-a-i-benefits.1636183/
The devs do say, in this linked thread, that they give the AI some advantages to be a challenge. But those do not include free units or special movement or ignoring base game mechanics.
They can't even build more than double your army on max difficulty. So if you keep a small but efficient army you just cripple even the best AI. Because they can't function with a small army.
https://steamah.com/age-of-wonders-4-ai-explained/
They do not get movement cheats.
They do not get any free units after the initial start of the game. (except story mode)
They do not make strategies moot. If your strategy is moot it probably isn't a very good one. If you want to face an AI with zero bonuses, play against a very easy AI. They get basically nothing. Higher level AI are not smarter, they just have more stuff.
I know this because I got frustrated with how weak the AI are, and learned how to mod this game specifically to make them better. I have seen the files (in the editor), I have watched the Ai with fog of war off and studied what they do.
If you really want to stand by this stance that they cheat their movement or in other ways, then go get evidence. It isn't hard. Find it in the files or play a game with classic turns, turn off fog of war, turn on observer mode, and watch them when it isn't your turn. You can use the steam recording tools to easily record your game. As soon as you see it you can just go back in steam replay and clip it.