Age of Wonders 4

Age of Wonders 4

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Jayded 27 Jul @ 12:06pm
Is there any way to reduce the number of heroes?
Hey everyone, absolutely love this game and so excited for more content soon. I really only have two gripes.

My first is the massive 18 v 18 battles, I so much prefer the 6v6, but as far as I'm aware there is no real way to change this?

My other is that as you approach the late game, most armies from the AI are 6 heroes in their 18 stack, if not more. I would love it if each army only had one hero. Is this something that is possible through a workshop mod or in-game options that I just have not noticed?
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Showing 1-12 of 12 comments
Typha 27 Jul @ 1:07pm 
The AI with tons of heroes crammed together is annoying for sure.
You may like Spellforce: Conquest of Eo. Very similar combat amd hero system, but limited to one stack per battle.
Coelrus 27 Jul @ 9:32pm 
Originally posted by Jayded:
My first is the massive 18 v 18 battles, I so much prefer the 6v6, but as far as I'm aware there is no real way to change this?
I think one of the reasons for this is so that allies can support each other in battle. That wouldn't be possible if it was just one stack versus one stack.
Tanaka 27 Jul @ 11:00pm 
Originally posted by Jayded:
Hey everyone, absolutely love this game and so excited for more content soon. I really only have two gripes.

My first is the massive 18 v 18 battles, I so much prefer the 6v6, but as far as I'm aware there is no real way to change this?

My other is that as you approach the late game, most armies from the AI are 6 heroes in their 18 stack, if not more. I would love it if each army only had one hero. Is this something that is possible through a workshop mod or in-game options that I just have not noticed?

In one of the previous patches they penalized you for having more than one hero per stack which I loved but so many complained they reverted it back. I think if they just offered a simple game option of 1 hero per stack or a way to limit heroes like in AOW3 a lot of us would be happier...
Last edited by Tanaka; 27 Jul @ 11:00pm
It is something i complained about since day 1.
Heroes being just units you can buy makes them no longer valueable investations.
Just tier 3 units with growth portantial.

My personal solution would be to have a toggle in map creation that prevent you from buying heroes.
You can still renamiate, ressurect or covert them.
But the only way to get new once's should be event rewards.

This toggle should be on by default in story missions where heroes make even less sense.
Last edited by Malaficus Shaikan; 28 Jul @ 4:02am
If the concern is from the player side of having too many heroes, there's no reason to get more heroes than you want. I rarely play games with more than 6 heroes because I want them to be special.

If the concern is from the AI side, we kill/imprison so many of their heroes that if they were only allowed 6 total in a game they would run out of heroes really fast. Default option is winner keeps the heroes killed in battle, so there has to be a way for A.I. to replace their heroes.

In the games I've played, the studio has made a lot of progress in regulating A.I. decisions, and I rarely see a stack with more than 1 hero. Even those stacks never have more than two heroes, and they only ever get above level 10 if the player doesn't kill them.

The new update will also have an option to disable notifications, so you never have to deal with the game telling you there are more heroes to recruit if you don't want.
Jayded 28 Jul @ 11:13am 
Absolutely, managing heroes on my side is pretty easy and some matches I even like being able to field a whole bunch! I typically find that in my matches, the AI usually has 5 heroes at any point in time. I would just like to be able to reduce both sides to one hero per stack, or even just like 3 heroes total.

In no way does this make or break the game for me, and I will love this game regardless, but if I could do fewer heroes (or even smaller battles overall) I would be even happier!
In the past they tried to implement a soft cap for heroes in a stack and ppl butthurted a lot about it. IMHO there could be a scroller for how many heroes a player can muster and how oftenly they pop up. Frankly, imo heroes are abundant enough that playing duelist ambition is hardly any hassle (plus it gives you an incentive to play manual battles!!)
Simacan 28 Jul @ 8:44pm 
Originally posted by Tanaka:
... so many complained they reverted it back...

Originally posted by Godsheal Powerloader:
... they tried to implement a soft cap for heroes in a stack and ppl butthurted a lot about it...

The issue was that they didn't limit the number of hero's, they punished you for filling a stack which was a strategy that was useful, I do it for gold wonders a lot because you're more limited in the number of units you can bring so you could use the power.

Personally I'd love one of the map settings to be the rate that the hero cap grows, as well as a setting for a hard cap on number of hero's each player can have active.

I do find that as someone who likes long games, I hate how the game kind of dumps hero's on you through the AI.
Originally posted by Simacan:
Personally I'd love one of the map settings to be the rate that the hero cap grows, as well as a setting for a hard cap on number of hero's each player can have active.

I'm kinda impressed that didn't come on first release. I'd totally not mind limiting heroes on map to only godir. Ppl like to customize their experiences.
Dorque 29 Jul @ 5:56am 
Originally posted by GreyHuntr:
You may like Spellforce: Conquest of Eo. Very similar combat amd hero system, but limited to one stack per battle.
They made Fantasy General 2?! Oh heck yeah I'm getting that. After one more map of AoW4. Or two...
Råb!d 29 Jul @ 7:00am 
Certain Society Traits punish stacks that don't have a hero leader with reduced morale.

Those factions actually have an increased hero limit.
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