Age of Wonders 4

Age of Wonders 4

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TriumphJordi  [developer] 22 hours ago
[Griffon Beta] Open Beta Update - V1.011.001.109953
Updates

General
  • Reintroduced Combat Advantages/Handicaps for Human players
  • Disabled the Mind Control Cleanse prioritization.
Combat Map
  • Tweaked the Forester Combat map and the Natural Sand Combat map to remove the foliage from the starting locations.
  • Siege Project “Soul Siphon Ritual” - Now summons zombies with 3AP
Heroes
Spellblade
  • Spell Penetration ignore value reduced from 3 to 1
Ranger
  • Scattershot damage increased by 33%
  • Culling Hunter gets an additional +1 damage
  • Barrage attacks damage to 15
  • Thornshot proc chance to 90%
  • Removed link from Invigorating Takedown to Slip Away
  • Removed link from Slip Away to Go For The Kill
  • Swapped Killshot and Invigorating takedown
  • Swapped Martial Expertise and Slip Away
  • Swapped Versatile Skirmisher and Melee Training
  • Ranger 2 now comes after defense 2
  • True Shot renamed to Sniper Shot, no longer ignores accuracy
  • Added a link from Miasma Shot to Swarm Hunter
Warlock
  • Reduced range of Hex Pact from 12 to 8
  • Blood Pact is now Free action rather than leave one action point
  • Fixed Hexseeking Bolts not making Abilities Always Hit
  • Fixed Corrupt Souls not Spawning on Water
  • Fixed Bend Broken Will working on Control Loss Immune Units
Ritualist
  • Fixed an issue with Spreading Wildgrowth damaging Friendly Units or buffing Enemy Units based on their upgrades.
Multiplayer
  • Fixed an Out of Sync that could occur when using Martyrdom Abilities when playing in different Languages
  • Fixed an Out of Sync that could occur on Game Start when determining the Personality in different Languages
Units
  • Unit “Lesser Light Spirit” - Heal now only removes 1 Negative Status Effect
World Map
  • Slightly tweaked Restore the Land to fix a bug
    • It now correctly removes Ashland, gloom, snow, ice and all other bad overlays when cast in the underground
    • It however also will remove stalagmites and cavern floor. Long story short, this is due to old legacy deco types that exist in the default underground theme which need to stay in for old saves not to crash.
    • To compensate for this, it will always create both Fungus Fields and Mushroom Forests.
    • Spell description has been adjusted to reflect this change
Fixes
Art
  • Fixed a delay on Kunai and Sword with the Snapshot ability on 4x speed
  • Fixed Ancestral Warden missing transparency from Astral Attunement
  • Fixed a slight animation stutter in the Movement of SealBearers
  • Fixed Ogrekin and Goatkin missing their horns again
  • Fixed an issue where War Hounds from the Siege Project were invisible on the Combat Map
  • Fixed an issue where the City Ruins Combat Map had broken lighting
Interface
  • Fixed Ruler Information being cleared when entering/exiting the Advanced Faction Settings
  • Fixed an issue where the Pantheon Rulers were sorted Alphabetically on the faction selection screen
Text & Descriptions
  • Fixed a missing modifier name on Call to GLory
Story Realms
Eternal Court
  • Fixed a situation when playing on Hard one of the story-specific locations (Tomb) would be explored before the story allowed
Arcalot
  • Fixed thralls counter not updating for the Nightweaver Ritual
Units
  • Devastator Spheres summoned from the Conquerer Major Ambition doesn't benefit from Artificer's Overcharge
World Map
  • Fixed an issue where Players could start with extra heroes from the Strategic Bonus
  • Fixed the Lithorine Peaks by making a ColonyTokenGiverProperty rather than using the Structure property variant
  • Fixed that Animals gained from Wild Expansion Nature Empire Skill weren’t assigned to the City where they were created