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So if the stage has 3 hp remaining and then you do an attack that does 10 damage, the stage will be left with 7 hp. If you then do 10 damage again, the stage will be left with 3 hp again.
There's a fair amount of discussion and strategy talked about in this thread, but as far as I'm aware no one has actually completed it. Everyone gets frustrated and gives up.
This challenge is extremely difficult and tedious if not outright impossible at the moment.
Basic tricks and gotchas and warnings if you want to try it:
What I did was unselect boosters and white -> color prestige skill. Didn't bother taking off other multipliers.
I don't have enough skill point to even reach the collect:attack skill, but I wouldn't take it if I could.
For tick speeds, only got 1 level on white to 1.87 seconds. Kept every other at their base speed. Allows better breathing room for 2 whites. 3 whites is impossible. But I think You should aim to base your late game on 2 white -> 2 single whites cycles. 1 more level and faster speed on white might be better, didn't try. Will try on my next 4 attempts to 5/5 it.
Use power of cube on whites to adjust damage.
In my case, I didn't have to use the power of cube until Phase 6-10.
If I remember right, had no real trouble getting to phase 9 with green. But then found out my damage was way too low for it. Also had too weak of a magician and no helper. So had grind a few days just to unlock orange. Also had to get some blue power of cube multiplier(not the blue upgrade costing blue blocks) to boost damage, kept white low to more easily fine tune damage later. Otherwise, it would have easily taken over a week just for this part.
Then I got to part 10 and had to grind until I could buy upgrade on magician unlocking platinum.
Then came the gruesome part of the end since I had to up my damage that was now 335/671. The lowest I managed to bring it down was in the 120s. So about 120 cycle of timing 2 whites and 2 single whites. Took a small break every now and then to not make any mistakes due to carelessness. You really have to watch out for all those other cubes.
And I did end up doing a mistake with a white + orange. Thankfully, I noticed what it was and simply did the same combination again and recovered.
For my next attempts, unlocked another helper equipment slot by doing robot challenge and got helper helper. Magician and helper are currently 249 and 190.
This will make it VERY much easier and faster since I likely won't have to boost my damage as much and still be able to bring phase 9 and 10 down.
If you do an absolutely massive amount of damage with an upgraded samurai (optionally with helper helper assisting), the game forgets about whatever tiny amount of HP the level actually has when setting the phase's hp. Then the second hit of the samurai perfectly clears the level. So you can do the entire challenge in ~30s. I managed to get my extra Update slot before I even left the Helper menu.
Currently I achieve this with my Samurai doing:
29.4 Novg damage base
50.4 Tg damage with Helper helper
The 29.4 Novg damage is sufficient for doing this trick, no Helper helper required.
I could have sworn I had done this before in frustration, so I'm not sure if it was a newly introduced bug or if I just hadn't sat around long enough. Unfortunately 29.4 Novg damage is the lowest I can currently get so I can't say how much you actually need to abuse this.
I'm now prevented from attempting this challenge anymore so I won't be able to help out further / test anything.
If I had to guess, you can probably do this once whatever amount of damage you can do is at least the level's HP * 2^32 or level's HP * 2^64 or 2^128, since the trick here is doing so much damage that the game ends up forgetting about the tiny amount of difference between "2.94 * 10^90" and "(2.94 * 10^90) - (relatively tiny number)",
10^90 is approximately 2^299, which is many many orders of magnitude away from the 2*10^20 (~2^67) HP that phase 10 has.
Thanks for that strategy and explaining how this level actually works! That was really helpful! I passed it the same way.
Yeah, I wouldn't expect it to work that early, at least not for phase 10.
4.18 Oc = 4.18 * 10^27 ~= 2^91
That's still short of being 2^32 * 2^67 for phase 10.
Did it work for any of the earlier phases? (phase 1 through 9?)
2^91 is definitely much bigger than the 5, 20, and 50 hp of the first few phases so if the threshold is HP*2^32 or HP*2^64 then you would have been doing it for those levels.
For anyone looking at this and trying to figure out how to do these calculations and can't quite remember how to do that, you want to use the change of base formula to figure it out.
log(your damage) / log(2) = some power
That "some power" is what you need to raise 2 to in order to get your damage.
2^(some power) = your damage
Assuming I was right about the boundaries, around these are the damage numbers you should be testing out:
Exact number is probably off though since there was some rounding but it should be near those.
Ok, if it's 1 Ud then that means I had the right idea, but my boundaries were off because I was thinking of integer data types instead of floating point data types. In retrospect that's my bad. This game has to do a ton of floating point math with all of its multipliers, so it makes sense that it would use them here.
I think the exact number you needed was ~1.3 Ud, since that's 2^120, which ends up working very nicely:
That makes it a 53 bit difference, which is significant because that's the amount of significant bits that can be stored in a standard "double".
https://en.wikipedia.org/wiki/Significand#Significands_and_the_hidden_bit
So that must be what the game is using under the hood.
With that we can be fairly confident that you must be able to do "Current HP * 2^53" or more in one hit for this trick to work.
If you want to figure out how much you need to whittle the level down to before the trick can work, take the amount of damage your Samurai can do and divide by 2^53.
Since that math is a bit annoying to do, here are some example values that people can reference.
If your Samurai can do:
Thank you for those numbers, they def are good reference points!