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https://drive.google.com/file/d/1WOFEAR33QkOqxbEpQhxOMBCM8GPBXZgG/view
The creator, Angel V. Mendez has a youtube channel with some vids I would advise checking out.
https://www.youtube.com/channel/UClXDcAZpenui54FEGcN1sbQ
This "Carmageddon" is more like Gas Guzzlers 2 than Carmageddon.
Carmageddon: Rogue Whatever is not Carmageddon in any meaningful sense.
It’s a brand skin slapped onto a completely different game.
What Carmageddon actually is:
cars as weapons
heavy physics-based contact
destruction and chaos
sandbox + emergent gameplay
dirty humor, punk attitude, Max Damage
“do whatever you want, the system doesn’t hold your hand”
What this game is:
a roguelite
arenas / corridors
builds, perks, numbers
minimal physics
maximum designer control
👉 This goes directly against Carmageddon’s DNA.
Making Carmageddon a roguelite is like making Star Trek without exploration and saying “well, it’s still space”.
Where 34BigThings fits into this
And here’s the key point:
34BigThings are not bad developers, but they are the wrong developers for Carmageddon.
Their strengths:
tight controls
arcade-style gameplay
speed and responsiveness
futuristic racing (Redout works in its own genre)
Their weaknesses:
sandbox design
systemic simulation
physical destruction
emergent chaos
📌 They should never have been given Carmageddon.
That’s like giving DOOM to a studio that specializes in rhythm games.
Why this even happened
This is the classic scenario:
The brand is dead, but still recognizable
The rights holder wants:
cheap
fast
trendy (roguelite, because of course)
They hire a studio that:
can deliver a product
but doesn’t understand what Carmageddon is
End result:
“We made a decent game.
It’s just not Carmageddon.”
But the name is Carmageddon — and that’s the problem.
Why fans are pissed (rightfully)
Because this is:
not a respectful spin-off
not an experiment within the universe
not a reinterpretation with understanding
It’s a genre swap disguised as a spinoff.
They took the name,
threw away the philosophy,
glued on a trend,
and moved on.
Short version
34BigThings aren’t a trash studio overall,
but as Carmageddon developers, they completely missed the point.
What we’re getting now is Carmageddon in name only —
and in spirit, it’s just a toothless roguelite with cars.
Your ChatGPT is so wrong it makes even english errors.
How wrong it is we'll se in a month)
I'd like to hear where he is wrong? I'll take my time step by step here:
QUOTE:
Carmageddon: Rogue Whatever is not Carmageddon in any meaningful sense.
It’s a brand skin slapped onto a completely different game.
-TRUE
QUOTE:
What Carmageddon actually is:
cars as weapons
heavy physics-based contact
destruction and chaos
sandbox + emergent gameplay
dirty humor, punk attitude, Max Damage
“do whatever you want, the system doesn’t hold your hand”
What this game is:
a roguelite
arenas / corridors
builds, perks, numbers
minimal physics
maximum designer control
-TRUE
QUOTE:
👉 This goes directly against Carmageddon’s DNA.
Making Carmageddon a roguelite is like making Star Trek without exploration and saying “well, it’s still space”.
-NOT EXACTLY TRUE. Game could be roguelike keeping all the Carma DNA.
QUOTE:
Where 34BigThings fits into this
And here’s the key point:
34BigThings are not bad developers, but they are the wrong developers for Carmageddon.
Their strengths:
tight controls
arcade-style gameplay
speed and responsiveness
futuristic racing (Redout works in its own genre)
Their weaknesses:
sandbox design
systemic simulation
physical destruction
emergent chaos
-TRUE. I saw your previous games. Not my kind, but still looks fun, alright. But nothing close to what Carma fans would even remotely to see.
QUOTE:
📌 They should never have been given Carmageddon.
That’s like giving DOOM to a studio that specializes in rhythm games.
-NOT EXACTLY. I don't know what your team are capable of. Maybe they can make game that will fit both Carma Fans and your desire to make something new. From what I see now it is not like that. Absolutely not like that.
QUOTE:
Why this even happened
This is the classic scenario:
The brand is dead, but still recognizable
The rights holder wants:
cheap
fast
trendy (roguelite, because of course)
They hire a studio that:
can deliver a product
but doesn’t understand what Carmageddon is
-TRUE. There is no way someone would take some niche IP with small but loving fanbase and make absolutely different game.
End result:
“We made a decent game.
It’s just not Carmageddon.”
But the name is Carmageddon — and that’s the problem.
Why fans are pissed (rightfully)
Because this is:
not a respectful spin-off
not an experiment within the universe
not a reinterpretation with understanding
It’s a genre swap disguised as a spinoff.
They took the name,
threw away the philosophy,
glued on a trend,
and moved on.
Short version
34BigThings aren’t a trash studio overall,
but as Carmageddon developers, they completely missed the point.
What we’re getting now is Carmageddon in name only —
and in spirit, it’s just a toothless roguelite with cars.
OVERALL.
As I mentioned many...manymanymany times before: when you making game for gamers, in this case - using IP, that just can't survive beyond its genre bubble, it always ends up the same way.
As I said before, Carmageddon always was and is some sort of escapism to feel people free from all the bounds. Carmageddon always was wild, untamed, on-the-edge. Can you imagine Postal become a deep story-driven noir FPS in dark-cyberpunk setting? I can't.