Carmageddon: Rogue Shift

Carmageddon: Rogue Shift

𝅵𝅵old boy 6 Jan @ 12:27pm
3
4
It looks generic, bleak and uninspiring: Clutch 2.0 a better name?
* No pedestrians, no old aunts, no overweight people, no people wearing hazmat suits, no cows or goats, no nothing
* No open world
* The physics look very unrealistic. The original Carmageddon spearheaded realistic physics that even Half Life copied
* No blood (splatter)
* No stupid fun: no driving on rooftops, no somersaults, and no not completing the race at all to win
* No swearing
* Doesn't look politically incorrect
* No advanced destruction system and issues arising from damaging different parts of the car

I'm concerned. Hopefully at least some features will find its way back. Please.

Otherwise you're releasing Clutch 2.0 **not** Carmageddon. The original is here: https://steamhost.cn/app/35310/Clutch/

Carmageddon without moral offense, emergent physics, systemic destruction, and player-authored chaos is not a weaker Carmageddon, it’s a different genre altogether.
Last edited by 𝅵𝅵old boy; 6 Jan @ 12:44pm
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Showing 1-15 of 47 comments
Absolutely agreed on that one.
Or better yet check out the fan made Twisted Metal 5 before Sony inevitably has it removed. Good stuff and free.

https://drive.google.com/file/d/1WOFEAR33QkOqxbEpQhxOMBCM8GPBXZgG/view

The creator, Angel V. Mendez has a youtube channel with some vids I would advise checking out.

https://www.youtube.com/channel/UClXDcAZpenui54FEGcN1sbQ

This "Carmageddon" is more like Gas Guzzlers 2 than Carmageddon.
Last edited by lSharkeyl; 7 Jan @ 3:08am
Shadow 7 Jan @ 3:43am 
Edgygeddon
Shadeborn 7 Jan @ 3:51am 
Originally posted by Shadow:
Edgygeddon
Why edgy? It's just right attitude Carmageddon? Not that childsafe Teletubbies Zombies "DontWannaOffendAnyone" dei game.
Shadow 7 Jan @ 6:08am 
Originally posted by Shadeborn:
Why edgy? It's just right attitude Carmageddon? Not that childsafe Teletubbies Zombies "DontWannaOffendAnyone" dei game.
Well, the carmageddon itself was dark, yes, but RS feels like Edgy, just edgy to impress the kids lol
Originally posted by Shadow:
Originally posted by Shadeborn:
Why edgy? It's just right attitude Carmageddon? Not that childsafe Teletubbies Zombies "DontWannaOffendAnyone" dei game.
Well, the carmageddon itself was dark, yes, but RS feels like Edgy, just edgy to impress the kids lol
My kids who just loves Carmageddon: Max Damage, won't be impressed. Even my 1 year old doughter.
Shadow 7 Jan @ 6:25am 
Originally posted by Shadeborn:
Originally posted by Shadow:
Well, the carmageddon itself was dark, yes, but RS feels like Edgy, just edgy to impress the kids lol
My kids who just loves Carmageddon: Max Damage, won't be impressed. Even my 1 year old doughter.
:direyes:
Originally posted by HasseAlleMenschen18-88:
The Game looks like a 08/15 Race Game on the Smartphone for free, but the Price is 40€ on the Xbox Store and its coming on February 6. On Steam no Price and Release Date, why?
While we are waiting, there's another Carmageddon Spinoff to play! I'm playing it right now. Called "Carmageddon: Bus Flipper Simulator". There's alot of Carmageddon Spinoffs actually. Yesterday we played "Carmageddon: Roadcraft" and today we're about to play another one called "Carmageddon: R.E.P.O". All of those are a legit spinoffs developed by the teams developing with care and Carmageddon means alot to all of them. Keep in mind, mate)
Shadeborn 10 Jan @ 8:00am 
Asked ChatGPT just for fun and here we go:

Carmageddon: Rogue Whatever is not Carmageddon in any meaningful sense.
It’s a brand skin slapped onto a completely different game.

What Carmageddon actually is:

cars as weapons
heavy physics-based contact
destruction and chaos
sandbox + emergent gameplay
dirty humor, punk attitude, Max Damage
“do whatever you want, the system doesn’t hold your hand”


What this game is:

a roguelite
arenas / corridors
builds, perks, numbers
minimal physics
maximum designer control

👉 This goes directly against Carmageddon’s DNA.
Making Carmageddon a roguelite is like making Star Trek without exploration and saying “well, it’s still space”.

Where 34BigThings fits into this

And here’s the key point:
34BigThings are not bad developers, but they are the wrong developers for Carmageddon.

Their strengths:

tight controls
arcade-style gameplay
speed and responsiveness
futuristic racing (Redout works in its own genre)

Their weaknesses:

sandbox design
systemic simulation
physical destruction
emergent chaos

📌 They should never have been given Carmageddon.
That’s like giving DOOM to a studio that specializes in rhythm games.

Why this even happened

This is the classic scenario:

The brand is dead, but still recognizable
The rights holder wants:

cheap
fast
trendy (roguelite, because of course)

They hire a studio that:

can deliver a product
but doesn’t understand what Carmageddon is

End result:

“We made a decent game.
It’s just not Carmageddon.”

But the name is Carmageddon — and that’s the problem.

Why fans are pissed (rightfully)

Because this is:

not a respectful spin-off
not an experiment within the universe
not a reinterpretation with understanding
It’s a genre swap disguised as a spinoff.

They took the name,
threw away the philosophy,
glued on a trend,
and moved on.

Short version

34BigThings aren’t a trash studio overall,
but as Carmageddon developers, they completely missed the point.

What we’re getting now is Carmageddon in name only —
and in spirit, it’s just a toothless roguelite with cars.
Last edited by Shadeborn; 10 Jan @ 8:01am
Shadow 10 Jan @ 8:28am 
Originally posted by Shadeborn:
34BigThings aren’t a trash studio overall,
but as Carmageddon developers, they completely missed the point.

What we’re getting now is Carmageddon in name only —
and in spirit, it’s just a toothless roguelite with cars.
Bugbear did a better job of transferring the spirit of the original in a collaboration with Wreckfest, albeit with censorship, but it turned out the same
Drowne  [developer] 10 Jan @ 9:47am 
Originally posted by Shadeborn:
Asked ChatGPT just for fun and here we go:

Carmageddon: Rogue Whatever is not Carmageddon in any meaningful sense.
It’s a brand skin slapped onto a completely different game.

What Carmageddon actually is:

cars as weapons
heavy physics-based contact
destruction and chaos
sandbox + emergent gameplay
dirty humor, punk attitude, Max Damage
“do whatever you want, the system doesn’t hold your hand”


What this game is:

a roguelite
arenas / corridors
builds, perks, numbers
minimal physics
maximum designer control

👉 This goes directly against Carmageddon’s DNA.
Making Carmageddon a roguelite is like making Star Trek without exploration and saying “well, it’s still space”.

Where 34BigThings fits into this

And here’s the key point:
34BigThings are not bad developers, but they are the wrong developers for Carmageddon.

Their strengths:

tight controls
arcade-style gameplay
speed and responsiveness
futuristic racing (Redout works in its own genre)

Their weaknesses:

sandbox design
systemic simulation
physical destruction
emergent chaos

📌 They should never have been given Carmageddon.
That’s like giving DOOM to a studio that specializes in rhythm games.

Why this even happened

This is the classic scenario:

The brand is dead, but still recognizable
The rights holder wants:

cheap
fast
trendy (roguelite, because of course)

They hire a studio that:

can deliver a product
but doesn’t understand what Carmageddon is

End result:

“We made a decent game.
It’s just not Carmageddon.”

But the name is Carmageddon — and that’s the problem.

Why fans are pissed (rightfully)

Because this is:

not a respectful spin-off
not an experiment within the universe
not a reinterpretation with understanding
It’s a genre swap disguised as a spinoff.

They took the name,
threw away the philosophy,
glued on a trend,
and moved on.

Short version

34BigThings aren’t a trash studio overall,
but as Carmageddon developers, they completely missed the point.

What we’re getting now is Carmageddon in name only —
and in spirit, it’s just a toothless roguelite with cars.

Your ChatGPT is so wrong it makes even english errors.
Shadeborn 10 Jan @ 10:37am 
Originally posted by Drowne:
Originally posted by Shadeborn:
Asked ChatGPT just for fun and here we go:

Carmageddon: Rogue Whatever is not Carmageddon in any meaningful sense.
It’s a brand skin slapped onto a completely different game.

What Carmageddon actually is:

cars as weapons
heavy physics-based contact
destruction and chaos
sandbox + emergent gameplay
dirty humor, punk attitude, Max Damage
“do whatever you want, the system doesn’t hold your hand”


What this game is:

a roguelite
arenas / corridors
builds, perks, numbers
minimal physics
maximum designer control

👉 This goes directly against Carmageddon’s DNA.
Making Carmageddon a roguelite is like making Star Trek without exploration and saying “well, it’s still space”.

Where 34BigThings fits into this

And here’s the key point:
34BigThings are not bad developers, but they are the wrong developers for Carmageddon.

Their strengths:

tight controls
arcade-style gameplay
speed and responsiveness
futuristic racing (Redout works in its own genre)

Their weaknesses:

sandbox design
systemic simulation
physical destruction
emergent chaos

📌 They should never have been given Carmageddon.
That’s like giving DOOM to a studio that specializes in rhythm games.

Why this even happened

This is the classic scenario:

The brand is dead, but still recognizable
The rights holder wants:

cheap
fast
trendy (roguelite, because of course)

They hire a studio that:

can deliver a product
but doesn’t understand what Carmageddon is

End result:

“We made a decent game.
It’s just not Carmageddon.”

But the name is Carmageddon — and that’s the problem.

Why fans are pissed (rightfully)

Because this is:

not a respectful spin-off
not an experiment within the universe
not a reinterpretation with understanding
It’s a genre swap disguised as a spinoff.

They took the name,
threw away the philosophy,
glued on a trend,
and moved on.

Short version

34BigThings aren’t a trash studio overall,
but as Carmageddon developers, they completely missed the point.

What we’re getting now is Carmageddon in name only —
and in spirit, it’s just a toothless roguelite with cars.

Your ChatGPT is so wrong it makes even english errors.
I can provide you with screenshots to prove it's ChatGPT if it'll be more comfortable for you)
Shadeborn 10 Jan @ 10:41am 
If you mean typo in "Spinoff > Spin-off" word - this was corrected by me as in original it was "sequel" which is claimed to be wrong)

How wrong it is we'll se in a month)
Last edited by Shadeborn; 10 Jan @ 10:43am
Shadeborn 10 Jan @ 10:45am 
Check how development campaign was highlighted by nobbi, by SCI team. How edgy they were all the way. And they did a great job. That's what I call "Passion in development". Here I see only a few persons stayed here. core Carma fans mostly left because there's no Carma for them. Newcomers? Can't see much of those.
Shadeborn 10 Jan @ 11:02am 
Originally posted by Drowne:

Your ChatGPT is so wrong it makes even english errors.

I'd like to hear where he is wrong? I'll take my time step by step here:

QUOTE:
Carmageddon: Rogue Whatever is not Carmageddon in any meaningful sense.
It’s a brand skin slapped onto a completely different game.
-TRUE

QUOTE:
What Carmageddon actually is:

cars as weapons
heavy physics-based contact
destruction and chaos
sandbox + emergent gameplay
dirty humor, punk attitude, Max Damage
“do whatever you want, the system doesn’t hold your hand”


What this game is:

a roguelite
arenas / corridors
builds, perks, numbers
minimal physics
maximum designer control
-TRUE

QUOTE:
👉 This goes directly against Carmageddon’s DNA.
Making Carmageddon a roguelite is like making Star Trek without exploration and saying “well, it’s still space”.
-NOT EXACTLY TRUE. Game could be roguelike keeping all the Carma DNA.

QUOTE:
Where 34BigThings fits into this

And here’s the key point:
34BigThings are not bad developers, but they are the wrong developers for Carmageddon.

Their strengths:

tight controls
arcade-style gameplay
speed and responsiveness
futuristic racing (Redout works in its own genre)

Their weaknesses:

sandbox design
systemic simulation
physical destruction
emergent chaos
-TRUE. I saw your previous games. Not my kind, but still looks fun, alright. But nothing close to what Carma fans would even remotely to see.

QUOTE:
📌 They should never have been given Carmageddon.
That’s like giving DOOM to a studio that specializes in rhythm games.
-NOT EXACTLY. I don't know what your team are capable of. Maybe they can make game that will fit both Carma Fans and your desire to make something new. From what I see now it is not like that. Absolutely not like that.

QUOTE:
Why this even happened

This is the classic scenario:

The brand is dead, but still recognizable
The rights holder wants:

cheap
fast
trendy (roguelite, because of course)

They hire a studio that:

can deliver a product
but doesn’t understand what Carmageddon is
-TRUE. There is no way someone would take some niche IP with small but loving fanbase and make absolutely different game.


End result:

“We made a decent game.
It’s just not Carmageddon.”

But the name is Carmageddon — and that’s the problem.

Why fans are pissed (rightfully)

Because this is:

not a respectful spin-off
not an experiment within the universe
not a reinterpretation with understanding
It’s a genre swap disguised as a spinoff.

They took the name,
threw away the philosophy,
glued on a trend,
and moved on.

Short version

34BigThings aren’t a trash studio overall,
but as Carmageddon developers, they completely missed the point.

What we’re getting now is Carmageddon in name only —
and in spirit, it’s just a toothless roguelite with cars.

OVERALL.

As I mentioned many...manymanymany times before: when you making game for gamers, in this case - using IP, that just can't survive beyond its genre bubble, it always ends up the same way.

As I said before, Carmageddon always was and is some sort of escapism to feel people free from all the bounds. Carmageddon always was wild, untamed, on-the-edge. Can you imagine Postal become a deep story-driven noir FPS in dark-cyberpunk setting? I can't.
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