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The reason for that is because it would be too easy to beat if it had to randomly scout the map.
However, the AI still has to follow the fog of war rule where you need to reveal a tile before being allowed to order an unit to fire there. So, forests and reefs are still valuable, specially if you can prevent the enemy from touching the tiles where your most important units are hidden.
Since you mentioned, I will consider limiting the all-seeing capability on easy and medium difficulty levels.
Thanks for your feedback.
I understand that AIs have to cut corners, don't get me wrong :).
Thank you for seeing into this for easy and medium.
Do you think you could also look into the silo-issue? Since one can fire them anywhere regardless of discovery, I would appreciate the AI e.g. taking a modest guess and not straight-out knowing my positions. If you need something to test, then the "Nuclear Winter" map is highly recommended. It's nearly unplayable against the AI.
Of course, if the AI happens to have the "Spy Satellite" available, then a "knowing" behavior is acceptable to me.
Also, thanks for clarifying the forest and reefs. Then it appears I've been unlucky with my observations so far and stand corrected.
Thanks!
I don't want to open another topic for this, though:
The AI seems to base-block much, which isn't necessarily bad. However, when you play in teams (that is, you and AIs versus other AIs) it can happen that sometimes the match is not winnable, as the friendly AI keeps base-blocking the enemies' bases. This way, you cannot win as you can't "shoo away" the friends. It is a bit annoying when this happens on the very last building you need to destroy.
Also, the friendly AI seems to enjoy unloading troops on your very own bases, making it equally hard to build anything. I had this happen more than once. This makes sense if the AI is your enemy, but not if it is your friend, as it can't capture or profit from blocking your bases.
I hope you know, what I mean and can reproduce it.
Other than that, great work so far! I really love this game.
If not, can you describe a possible way to reproduce it?
It is very prominent on maps which consist of isles, the map "(8) Isles" is where I noticed it the most.
I'l try and reproduce it.