Retro Gadgets

Retro Gadgets

D.N.A. 28 May, 2024 @ 8:03pm
coroutine support
Nice to meet you devs,

It's a very fresh concept, but I find it so much fun to create gadgets as easy as dealing with Windows Forms :)
Now, I would like to request the implementation of coroutine.
I know that you have already received some requests, and I know that you have responded to them by saying that if you need multitasking, you just need to add CPUs. However, I think that coroutine is very suitable not only for multitasking but also for describing a “sequence” of events over time. I believe that many gadget creators will benefit from the implementation of coroutine.

Thank you!
< >
Showing 1-3 of 3 comments
seya  [developer] 5 Aug, 2024 @ 2:09am 
Hi! Thanks for the feedback. With yield() a CPRU can act as a coroutine: in the next tick in resumes from the next line instead of calling update at the beginning
D.N.A. 17 Aug, 2024 @ 8:57am 
Hello,

I didn't realize that yield was already implemented. This is so great news,it will greatly improve my development efficiency. Thank you very much.
I am also an Indie Game Dev, and unfortunately I have been so busy developing my own game that I haven't had time to code in Retro Gadgets, but I hope to finish my own work soon and get back to Retro Gadgets :steamthumbsup:
seya  [developer] 24 Aug, 2024 @ 12:09pm 
Congratulations on working on your own game! While you finish it we'll keep expanding Retro Gadgets, so you'll have even more features to play with and celebrate your release :D
< >
Showing 1-3 of 3 comments
Per page: 1530 50