Retro Gadgets

Retro Gadgets

GGQQ 25 Jun, 2024 @ 10:05am
Linux support
do this game support Linux?
Originally posted by seya:
Hi! Unfortunately no, Retro Gadgets is only developed to run on Windows.
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The author of this thread has indicated that this post answers the original topic.
seya  [developer] 8 Jul, 2024 @ 2:42am 
Hi! Unfortunately no, Retro Gadgets is only developed to run on Windows.
vincentkanin 12 Jul, 2024 @ 2:32pm 
But if you have a Vulkan-capable GPU, you can run the game. I am running it on Debian 12 just fine. Just click "Properties" and "Compatibility". Enable Proton Experimental there.
CarcinOxygen 21 Jul, 2024 @ 5:52pm 
I hope theres plans for native support in the future, I'd reckon a programming centric game like this that allows you to make little desktop widgets would be very much up the alley of a bunch of Linux users, i know it does for me!
Originally posted by seya:
Hi! Unfortunately no, Retro Gadgets is only developed to run on Windows.
Hello!

Could you build it for GNU/Linux or perhaps release the source code for the community to try and build?
GGQQ 9 Oct, 2024 @ 6:57pm 
Originally posted by Heitor Villa-Lobos:
Originally posted by seya:
Hi! Unfortunately no, Retro Gadgets is only developed to run on Windows.
Hello!

Could you build it for GNU/Linux or perhaps release the source code for the community to try and build?
Nan there is no way they gone do that, maybe bin but source code? You gone be joking right?

They might take tools from the window api for a little too much. That makes them hard to make a Linux version. Because the Linux it self doesn’t have a desktop environment as a default but requires need to install by other hand like plasma or xorg to do so. Make it hard to make some cool about the window. There will there other way to do so. But the game engine it self might also not have support of the window api that I mentioned. After all even if you have the source code it might not be able to work.

Or maybe the dev just lazy………because the Linux market share just too low for the work done.
At least it not like some company that said their game will support macOS at 2019 and I still waiting now. That also means I won’t buy the game because I am switching to Linux.
Last edited by GGQQ; 9 Oct, 2024 @ 7:15pm
Heitor Villa-Lobos 10 Oct, 2024 @ 12:08am 
Originally posted by GGQQ:
Originally posted by Heitor Villa-Lobos:
Hello!

Could you build it for GNU/Linux or perhaps release the source code for the community to try and build?
Nan there is no way they gone do that, maybe bin but source code? You gone be joking right?

... But the game engine it self might also not have support of the window api that I mentioned. After all even if you have the source code it might not be able to work.

...because the Linux market share just too low for the work done.

At least it not like some company that said their game will support macOS at 2019 and I still waiting now. That also means I won’t buy the game because I am switching to Linux.

No, I'm not joking. The only non libre/open-source programs I still run are videogames and I believe eventually laws will be passed to assure every program is at least code-available. It is the only ethical approach to computing, as the user can know what they're running, governmental agencies can make sure its not a massive, dormenr coordinated cyberattack, and the community can mantain when the company goes under or gets bought and drops the product people payed for.

Edit: this is a game called "retro gadgets" and libre software is maintainale. That is why tinkerers usually run GNU.

Again, I preffer the word "libre" for its unambiguous meaning. I do not mean gratis, and I'm not asking for gratis.

Now, the desktop environment argument makes sense. Linux is a kernel and does not run any DEs ever. There are two mainstream stacks that use Linux: Android and GNU. Android has their own abstractions, and their graphical layer, Surface Flinger, is quite stable, and they could develop for Android, I guess.

Now, GNU has multiple DEs to choose from, but I guess aiming at KDE and Mate, for example, would be enough. Any user can try and install those. But I might be wrong.

As for the user base, we tend to buy more, give better feedback and support the games more (buy plushies, form communities, tell others of what we're playing). It is a better investment.

In the long run, it would be great for games to run primarely on Unix-like system. That does include MacOS, but Apple is quite predatory and anticompetitive, and the development for it is currently under abusive terms.

GNU, or GNU/Linux, is a great OS for most people to use, and for games to migrate to.

The more we get Dell and Lenovo to build gamer PCs with a GNU distro and sell at retail, the more support it will get and things will be much more smoother, specially for devs, than any other OS.
Last edited by Heitor Villa-Lobos; 10 Oct, 2024 @ 12:09am
GGQQ 18 Oct, 2024 @ 5:54am 
Originally posted by Heitor Villa-Lobos:
Originally posted by GGQQ:
Nan there is no way they gone do that, maybe bin but source code? You gone be joking right?

... But the game engine it self might also not have support of the window api that I mentioned. After all even if you have the source code it might not be able to work.

...because the Linux market share just too low for the work done.

At least it not like some company that said their game will support macOS at 2019 and I still waiting now. That also means I won’t buy the game because I am switching to Linux.

No, I'm not joking. The only non libre/open-source programs I still run are videogames and I believe eventually laws will be passed to assure every program is at least code-available. It is the only ethical approach to computing, as the user can know what they're running, governmental agencies can make sure its not a massive, dormenr coordinated cyberattack, and the community can mantain when the company goes under or gets bought and drops the product people payed for.

Edit: this is a game called "retro gadgets" and libre software is maintainale. That is why tinkerers usually run GNU.

Again, I preffer the word "libre" for its unambiguous meaning. I do not mean gratis, and I'm not asking for gratis.

Now, the desktop environment argument makes sense. Linux is a kernel and does not run any DEs ever. There are two mainstream stacks that use Linux: Android and GNU. Android has their own abstractions, and their graphical layer, Surface Flinger, is quite stable, and they could develop for Android, I guess.

Now, GNU has multiple DEs to choose from, but I guess aiming at KDE and Mate, for example, would be enough. Any user can try and install those. But I might be wrong.

As for the user base, we tend to buy more, give better feedback and support the games more (buy plushies, form communities, tell others of what we're playing). It is a better investment.

In the long run, it would be great for games to run primarely on Unix-like system. That does include MacOS, but Apple is quite predatory and anticompetitive, and the development for it is currently under abusive terms.

GNU, or GNU/Linux, is a great OS for most people to use, and for games to migrate to.

The more we get Dell and Lenovo to build gamer PCs with a GNU distro and sell at retail, the more support it will get and things will be much more smoother, specially for devs, than any other OS.
Well I gone say it won't be easy, Good luck then.
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