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imo, the game also does have a clear direction, but is not very obvious at the beginning, because it plays like most old school dungeon crawlers: in second place, that aspect of the game, "expects from the player" to explore and find out where to go from "placing together pieces of the puzzle". if you never played one, or are unfamiliar with classic rpgs, i agree is easy to feel lost and unsure of whats going on. thats not a mistake, but a design choice. i think maybe dev should include a better introduction at the beginning of the game, to "teach" new player to the genre they must explore to learn where they can and must go.
then, in "third place", it expects you to collect cards. i still find a bit confusing the card mechanics, but thats because most of the time i have "played" i have used it for drawing a few animations, rather than exploring it. i agree this aspect does need a better tutorial with "exercise battles". maybe a "combat training" area or included in start menu could help with that.
so, in that sense, the game is closer to the "sandbox approach". needs more polishing, but imo what akready exists works usually as intended.
Overall, the respondent seems to misunderstand the initial review of the game's issues. They dismiss concerns about the lack of clear objectives, instructions, and cohesion in gameplay as intentional design choices. This overlooks the fact that fundamental gameplay elements such as battling, drawing, and dungeon crawling are not well-explained to the player and are not intuitive at all.
Furthermore, the respondent suggests that the game's lack of clarity is the player's fault for not being familiar with classic RPGs and dungeon crawlers. This shifts the focus away from the game's failure to explain its mechanics and objectives, and raises questions about acting in good faith.
Additionally, they mention the game having a "sandbox approach," which may not align with the original review's criticism of the lack of direction and goals. While sandbox games allow for freedom and exploration, they still need to provide guidance and structure for the player to fully engage with the experience.
In conclusion, the reply fails to address the core issues raised by the initial review and downplays the importance of clear instructions, feedback, and gameplay mechanics in creating an enjoyable and engaging gaming experience.
Are you seriously using ChatGPT to argue? Lol