Of Life and Land

Of Life and Land

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Is it possible to restrict consumable item usage, especially clothing?
in the endgame (Cathedral and Big Bathhouse build, all maps settled, 700-800 total population) my main problem is the clothing supply.
It seems even low level villagers will use the highest tier of clothing, which costs a lot of resources and effort to produce.
Then these higher clothing tiers will not be available where they are more useful (very hot and very cold climates).
Currently the only way to control this seems to be to produce all clothing on one map with the minimum possible amount of population so they dont use up all your quality/fancy clothing, and then export it in limited amounts to the other maps.

Is it possible to do this in another way?
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Kersoph  [developer] 19 Jul @ 2:38am 
People will try to equip clothes that fit their level, but if they can not find it for some time they try to equip a level higher item until they find something. If the people freeze or overheat it slightly increase their need to equip something if their current level equipment need is unfulfilled (e.g. a person wants rags but is naked, but there are no rags, but the person is freezing so the person looks for simple clothes).
Often it is not too bad if they have higher level clothing as they do not need to change it later when they level up. But it seems if you increase the low level clothing production it could be solved for you. I hope this helps :)
This helped, thanks.
I stopped all higher level clothing production, and produced only basic clothes until the population was saturated with it.
Then I re-enabled production for the higher clothing tiers while making sure that there always some basic clothes available.
Kersoph  [developer] 19 Jul @ 1:02pm 
Glad to hear it worked. The other idea is also quite interesting tough :D
A third option is to make a "rich town" that has access to everything while you build "poor town" on another map that produces all the basic goods and trades it to rich town. But this reminds me of real ethical problems^^
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