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1) Very Early game I just let it run -it is annoying that there's no way to pick up the tome yourself and whisk it away to safety but there you go. I try to have the power available.
2) A little later I will look out for opportunities to rob the binder and jailbreak it.
3) Hysterical works extremely well once you get it (and power is coming fast enough to not be a big issue) but the randomness can be annoying.
I only tried to stop the heroes binding it if Madness was close to 100 and did do the Lore boost-insanity challenge a couple of times but didn't focus on it. I think it was pretty good but you need to have Lore agent present and able to take the menace/profile hit. That definitely could be worth focusing the early game on.
I did disrupt heroes who were removing madness from a location -that steady sanity damage is extremely potent.
I didn't give the Tome directly to heroes but that might well have been a better move in some cases. I'm not sure how long it can work unbound on a hero but if you can figure out a good strategy for that you might get a hero to Insanity 4* very quick (esp with the Harvester in concert)
* where they spread madness 5%/turn to their location!
@Fantoche You want them to hold it *unbound* but when you Place it they come along and bind it which doesn't help you. You have to rob them to put it in their inventory which requires an agent of higher level than them.
Harvester is MVA.
Spreading Madness was the only Supplicant ability I thought worth picking. The other two just don't seem to be in the same league to me (especially as I had a Holy Order putting loations at 100% madness needing just 1 more)
Putting it in a Treasury I was robbing I somehow forgot was a thing.
I didn't find losing half the power a big sacrifice since it comes in so quickly while the Tome is active and I do hate letting my min P/M increase: +5 to all agents seems pretty big to me unless the timing is fortunate.
[Obviously you want to use the Power to infiltrate as much as possible early on]
- If you give it to someone, they will read it until they go mad and then drop it
- If you place it, or someone drops it, it will create madness in that location over time
- Eventually, a hero will come and bind the book. This will remove the book from the location and put it in their inventory
- Usually, the hero will then attempt to use the book against you. You can either let this complete, taking a penalty but having the book escape back to you unbound, or take the book from them and then unbind it with a lore challenge.
The book getting bound is actually a good thing if you want to move it, because your agents can't pick it up themselves. Just make sure that the hero binding it is lower level than one of your agents so you can rob them immediately. Usually if you disrupt a hero binding the book they get bored and do something else so it's not hard to arrange.
Prior to that on my victory run i hard focused on the capitol of a decent sized kingdom around my tomb. Basically my Supplicant sat there building madness/helping the deep ones along and i had the Trickster who likes to move around anyways just following the book and picking it up/returning it to the capitol until it was fairly ruined.
Once that kingdom was self sufficient in causing chaos I sent my Supplicant and Rabble Rouser to the Elves to infiltrate there and get their arrogance up then slipped the book into their kings inv since i find them easier to infiltrate. King then proceeds to genocide Dwarves and start raiding humans once i give him the book again and start pumping up his hatred of the other races. Shame i didnt have a Dark Empire that run because the elf king actually wanted to join as his top priority lol. But yah thats generally how i ♥♥♥♥♥♥ around with it until i got hysterical
I tried to do this to pre-empt a binding and it didn't work (challenge was greyed out). Possibly it works if a hero drops it but not if you placed it?
It's also possible that a hero was in the process of binding it but I think that's something I'd have checked.