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Gameplay:
-Added "Broken Maker" god
-Added "The Aristocrat" politics/crisis-exploitation agent
-Added "Panic increases over time" to game options
Other:
-Incompatible mods are now loaded (or at least attempted to), and only give a warning
Bugfixes:
-Fix gamebreaking bug, where a civil war could crash the game and prevent game progression
-Fix major bug where the "Kill the Chosen One's mentor" questline would break when selecting "spare" option
-Fixed Eternity god powers not resetting after sleep
-Fixed Eternity god causing the "world panic increases with time" to hit 100% instantly after sleep
-Fixed name issue for Alliances which exist during Eternity sleep
-Insect god's Drone and Haematophage are now 'arthropod' species, not human
BETA:
Gameplay:
-Added check to Eternity god which tries to spawn heroes of cursed families to prevent them from dying out
-World Panic from heroes (and any temporary panic) is entirely removed after performing Broken Maker's sleep power
-All neutral evil creatures and creatures under your control should be removed when using the sleep power
-Plague should be removed, along with other negative properties, when using the sleep power
-Reduced tendency for large nations to fragment when using sleep power
-Recompute "starting human settlements" when finished using sleep power, to avoid partial victory already being achieved at the start of the game
-Broken Maker now borrows two powers from other gods each time it sleeps (more for Vinerva if it needs to match tempt/exploit powers)
-Broken Maker now has a way to create an agent which only halves the power of the curses, instead of fully removing them