Shadows of Forbidden Gods

Shadows of Forbidden Gods

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BobbyTwoHands  [developer] 9 Aug, 2023 @ 9:14am
V1.1: Broken Maker
Development past V1.1 remains uncertain, at the time of writing, but there's no reason for lack of a plan to mean lack of content. V1.1 (release date unsure, maybe as late as Halloween) introduces a new God, The Broken Maker, and a new agent, The Aristocrat.

The Broken Maker is a god revolving around continued play past victory (very fitting for a v1.1 patch). It allows the game to be 'reset' to some degree, but maintaining some advantages from the last round, and increasing the difficulty.

The Aristocrat is an idea I've been sitting on for a while, and now finally got around to making. Her purpose is to profit off disasters you create to influence human (or elven) politics. You need to create the conditions for her success, creating situations where the nobles must decide which of two groups to help. The group which isn't helped then grows resentful and prone to lashing out against the others. The Aristocrat gains no menace from this, and in fact has a set of menace-reducing traits, allowing her to remain active for prolonged periods without attracting unwanted hostility from heroes, letting her influence politics throughout the game.

At time of writing translations remain a work in progress, with certain behind-the-scenes changes made to the UI to enable automatic language localisation. I've also worked on automatic refactoring tools for the code itself, allowing language to be updated. I still can't promise anything, as I've not yet agreed anything with translators, and the game has a considerable volume of text (~80,000 words) in quite structured formats, which may be very expensive and technically challenging to translate.
Last edited by BobbyTwoHands; 9 Aug, 2023 @ 9:17am
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BobbyTwoHands  [developer] 9 Aug, 2023 @ 9:14am 
Current Details of patch:

Gameplay:
-Added "Broken Maker" god
-Added "The Aristocrat" politics/crisis-exploitation agent
-Added "Panic increases over time" to game options

Other:
-Incompatible mods are now loaded (or at least attempted to), and only give a warning

Bugfixes:
-Fix gamebreaking bug, where a civil war could crash the game and prevent game progression
-Fix major bug where the "Kill the Chosen One's mentor" questline would break when selecting "spare" option
-Fixed Eternity god powers not resetting after sleep
-Fixed Eternity god causing the "world panic increases with time" to hit 100% instantly after sleep
-Fixed name issue for Alliances which exist during Eternity sleep
-Insect god's Drone and Haematophage are now 'arthropod' species, not human

BETA:
Gameplay:
-Added check to Eternity god which tries to spawn heroes of cursed families to prevent them from dying out
-World Panic from heroes (and any temporary panic) is entirely removed after performing Broken Maker's sleep power
-All neutral evil creatures and creatures under your control should be removed when using the sleep power
-Plague should be removed, along with other negative properties, when using the sleep power
-Reduced tendency for large nations to fragment when using sleep power
-Recompute "starting human settlements" when finished using sleep power, to avoid partial victory already being achieved at the start of the game
-Broken Maker now borrows two powers from other gods each time it sleeps (more for Vinerva if it needs to match tempt/exploit powers)
-Broken Maker now has a way to create an agent which only halves the power of the curses, instead of fully removing them
Last edited by BobbyTwoHands; 11 Sep, 2023 @ 6:30am
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