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Just look at some other INTENDED f2p titels, which had so much money and time wasted on them to bring all but proft.
If ND would have a larger community, it would be more reasonable to invest money on it. At the current state, regardless how good and lovly we all find this game, there won't be any progress.
Let it rest, until one day somone has the money for a risky investment, nothing will happen.
Plus, the dictatorship on some servers has to change, as that is something that screwed many long time supporters of the game (aka Veterans).
cya on the battlefield, one day...
This game is old, small community..many people would rather buy the CS GO at the same price than risk and buy ND.
When ND appeared, it was spoiled by piracy..On pirate servers there was a huge community and happy with the game. Many people would download it in the Steam now for free to remember the old days. Then the other people, who never saw this game probably would like to try it...only for free for the same reason.
I think that the developer can afford to try to make a game for a month free of charge and then evaluate the growth of the community.
If you have any suggestions regarding this topic, it would be useful to post them. Almost all your posts complain about this, but you never post what should be done differently.
How about joining the Nuclear Dawn community next team pick event?
You never really got over to appologise to some people properly. You had you chance a long time ago and messed it up. Any efford towards this must come from you, there are a bunch of people who quitted since then.
ND a place to be :D
Brink and Mirage:Arcane Warfare have tried, and those games have not been revived
ND is really cheap anyway.
There are other issues that stopped people from playing. Going F2P is not the silver bullet to all those problems. Other games have tried it and have not succeeded. It is not as simple as it sounds
Player count might increase for a week, then drop right back to the levels they are at before F2P.
Fix issues that are affecting player retention before going F2P
I'm currently not playing because of the low player count the last time I tried. I'm not very invovled, but I read that there are many good people trying to work on the games issues and a small playerbase keeping it alive. Good luck to you all
If the hammer editor had a player count option to spawn tertiary resource points, designers could make their maps more balanced. More players require additional resources for balance.
If you look at the Silo map for instance. It's one of the most commonly played, but it's really only balanced for 16 players not 32 players becuase there isn't enough resoruces. Simply adding more resource points will imbalance for lower players. They need spawn dynamically.
Don't even get me started about the other large maps. People won't even play them anymore unless there's atleast 20 players on the server. They have too many static tertiaries.
It will probably gain more popularity if it is f2p and has some additional content to purchase. But there are other things, that need to be improved first.
However I personally don't agree that additional content to be in the form of skins. At least not the way it is with f2p games like CS:GO, TF2 etc.
There are some multiplayer games, that despite their age can still revenew thousands and millions. And as long as the developer ( or anyone else ) has the desire to expand the game and add additional content like areas and more options for something like monthly subscription or a one time payment. And of course that person is willing to maintain the game with larger team.
Like any other game people need to be constantly encouraged to play by maintaining a game.
But it will definitely be worth it.
This game is definitely a gem on itself and there need to be more games like this. I really hope that Nuclear Dawn can be revived.