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This game isn't designed for single player anways. All you can do is play against yourself. This can easily be done on a multi-player server to acheive the same effect.
The hanging on listen servers (used for all unconnected play) is due to an old Interwave/Techconnect server going down at some point. It may have been around the same time as the update you mention, but I don't know specifically. There's some old stats code reaching out to it that causes freezing when it's attempted to be accessed, starting during map load, on some platforms. That also explains why it works when being completely offline.
I'd toss an update out for it, but I don't really have a setup conducive to that right now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1357397589
And take a look at this Nuclear Dawn server crash that was triggered using sourcemod?
https://github.com/alliedmodders/sourcemod/issues/800
That crash looks indicative of a custom build a SourceMod compiled with specific options enabled that aren't in the stock builds. You seem to have not answered one of the other SourceMod dev's question on there about whether you are running a stock build of a self-compiled build.
Incorrect. The version info I provided showed I was using a stock build of sourcemod. This question was answered indirectly. You may have skipped past that.
150 command units with a cost of 3 for per turret could fix that. There's no legitimate purpose to build more than 50 turrets per team. Other games do this for that reason, to cap entity counts.
Edit: If a prop integer was added to the base structure entity and an a -1 check to disable the feature, I could test and optimize a command unit feature myself. Also a convar for total units.
Thanks anyway, I am glad you at least responded to me even though this game is now somewhat old.