Nuclear Dawn

Nuclear Dawn

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Redeye 23 Mar, 2018 @ 9:25pm
Freezing
When I try tp start a SP match the game freezes up for a min or so then unfreezes, and repeats. This is riducales since the mulitplayer is mostly dead and I cannot even play aginst bots now. The last update was in 2017 so I dought the develper will fix this (honestly this game should go F2P to revive it) So what I am asking is, is there anyway to revert to an older version of this game before that one update messed up the SP? I looked at other formes and it appeares that one update in 2017 messed up the SP.
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Showing 1-15 of 17 comments
Rensen 24 Mar, 2018 @ 3:54am 
SP is unplayable. You can have same games on any server.
Vertex 24 Mar, 2018 @ 7:34am 
This is a bug with single player that was introduced with tutorial streaming to reduce download sizes. There's no way to revert. You need to play multi-player for immunity to this isuse.

This game isn't designed for single player anways. All you can do is play against yourself. This can easily be done on a multi-player server to acheive the same effect.
Last edited by Vertex; 24 Mar, 2018 @ 7:36am
You must disconnect your internet and play offline.Its work for my,no freezing.When i connect with internet it start freezing.
Vertex 5 Apr, 2018 @ 11:25am 
You can now pratice on multi-player using the rookie only server. It has a rookie freindly configuration with lots of bots. The map can quickly be changed by typing !rtv in chat.
psychonic  [developer] 9 Apr, 2018 @ 3:27pm 
Originally posted by ᵡᴳḽᴰ::Vertex:
This is a bug with single player that was introduced with tutorial streaming to reduce download sizes. There's no way to revert. You need to play multi-player for immunity to this isuse.
That's not actually true.

The hanging on listen servers (used for all unconnected play) is due to an old Interwave/Techconnect server going down at some point. It may have been around the same time as the update you mention, but I don't know specifically. There's some old stats code reaching out to it that causes freezing when it's attempted to be accessed, starting during map load, on some platforms. That also explains why it works when being completely offline.

I'd toss an update out for it, but I don't really have a setup conducive to that right now.
Last edited by psychonic; 9 Apr, 2018 @ 3:28pm
Vertex 9 Apr, 2018 @ 3:39pm 
Originally posted by psychonic:
I'd toss an update out for it, but I don't really have a setup conducive to that right now.
Could you patch the artillery stacking exploit as well? People are popping bunkers with this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1357397589
And take a look at this Nuclear Dawn server crash that was triggered using sourcemod?
https://github.com/alliedmodders/sourcemod/issues/800
Last edited by Vertex; 9 Apr, 2018 @ 3:40pm
psychonic  [developer] 9 Apr, 2018 @ 3:43pm 
Originally posted by ᵡᴳḽᴰ::Vertex:
Originally posted by psychonic:
I'd toss an update out for it, but I don't really have a setup conducive to that right now.
Could you patch the artillery stacking exploit as well?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1357397589
Please email me steps to reproduce. nshastings@gmail.com

Originally posted by ᵡᴳḽᴰ::Vertex:
Originally posted by psychonic:
And take a look at this Nuclear Dawn server crash that was triggered using sourcemod?
https://github.com/alliedmodders/sourcemod/issues/800
That crash looks indicative of a custom build a SourceMod compiled with specific options enabled that aren't in the stock builds. You seem to have not answered one of the other SourceMod dev's question on there about whether you are running a stock build of a self-compiled build.
Last edited by psychonic; 9 Apr, 2018 @ 3:43pm
Vertex 9 Apr, 2018 @ 3:45pm 
Originally posted by psychonic:
Originally posted by ᵡᴳḽᴰ::Vertex:
Could you patch the artillery stacking exploit as well?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1357397589
Please email me steps to reproduce. nshastings@gmail.com
I will ask Rew to do that. He's the one who build that bunch of artillery.

Originally posted by psychonic:
Originally posted by ᵡᴳḽᴰ::Vertex:
That crash looks indicative of a custom build a SourceMod compiled with specific options enabled that aren't in the stock builds. You seem to have not answered one of the other SourceMod dev's question on there about whether you are running a stock build of a self-compiled build.
Incorrect. The version info I provided showed I was using a stock build of sourcemod. This question was answered indirectly. You may have skipped past that.
Last edited by Vertex; 9 Apr, 2018 @ 3:46pm
psychonic  [developer] 9 Apr, 2018 @ 3:47pm 
Originally posted by ᵡᴳḽᴰ::Vertex:
Incorrect. The version info I provided showed I was using a stock build of sourcemod. This question was answered indirectly. You may have skipped past that.
It only shows the revision that it was compiled against. A self-built version from a git clone would have the exact same output.
Vertex 9 Apr, 2018 @ 3:48pm 
Originally posted by psychonic:
Originally posted by ᵡᴳḽᴰ::Vertex:
Incorrect. The version info I provided showed I was using a stock build of sourcemod. This question was answered indirectly. You may have skipped past that.
It only shows the revision that it was compiled against. A self-built version from a git clone would have the exact same output.
I am running a stock builds and have never compiled sourcemod or metamod myself.
psychonic  [developer] 9 Apr, 2018 @ 3:53pm 
I asked for the email so that steps to exploit were not posted in the clear before it can be fixed. I've delete the post.
Vertex 9 Apr, 2018 @ 4:07pm 
There's anther issue with turrets. They're too intensive and start hurting server performance when 60+ are built. Could these be capped with command units and/or optimized?

150 command units with a cost of 3 for per turret could fix that. There's no legitimate purpose to build more than 50 turrets per team. Other games do this for that reason, to cap entity counts.

Edit: If a prop integer was added to the base structure entity and an a -1 check to disable the feature, I could test and optimize a command unit feature myself. Also a convar for total units.
Last edited by Vertex; 9 Apr, 2018 @ 4:29pm
Redeye 10 Apr, 2018 @ 1:19am 
Originally posted by psychonic:
Originally posted by ᵡᴳḽᴰ::Vertex:
This is a bug with single player that was introduced with tutorial streaming to reduce download sizes. There's no way to revert. You need to play multi-player for immunity to this isuse.
That's not actually true.

The hanging on listen servers (used for all unconnected play) is due to an old Interwave/Techconnect server going down at some point. It may have been around the same time as the update you mention, but I don't know specifically. There's some old stats code reaching out to it that causes freezing when it's attempted to be accessed, starting during map load, on some platforms. That also explains why it works when being completely offline.

I'd toss an update out for it, but I don't really have a setup conducive to that right now.




Thanks anyway, I am glad you at least responded to me even though this game is now somewhat old.
psychonic  [developer] 10 Apr, 2018 @ 8:11pm 
There will be an update out later this week for the freezing on local servers (all platforms) and Windows dedicated servers. It will also include a fix for the building stacking exploit mentioned above.
Rensen 12 Apr, 2018 @ 6:22am 
Noice
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