Nuclear Dawn

Nuclear Dawn

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Dmitriy 21 Nov, 2013 @ 6:03am
Quick start guide on mapping for Nuclear Dawn
Download these example projects:
https://github.com/geotavros/sandbrick
https://github.com/geotavros/sk_sandbrick

These projects are the sources of these maps respectively:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=154628821&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=122743157&searchtext=

Extract in your working folder, e.g. D:\Work, you'll have
D:\Work\sandbrick
D:\Work\sk_sandbrick

Edit gameinfo.txt and add each or only one project:
"GameInfo" { game "Nuclear Dawn" title "Nuclear+Dawn" developer "InterWave Studios" developer_url "http://www.interwavestudios.com" manual "http://www.nucleardawnthegame.com" type multiplayer_only hidden_maps { "training" 1 "metro_training" 1 "background01" 1 } nomodels 1 nocrosshair 1 nodegraph 0 SupportsDX8 0 GameData "nd_entities.fgd" InstancePath "maps/instances/" FileSystem { SteamAppId 17710 ToolsAppId 211 SearchPaths { Game |gameinfo_path|. Game base Game |gameinfo_path|../base Game "D:\Work\sandbrick" Game "D:\Work\sk_sandbrick" } } }
The gameinfo.txt trick is used to keep your game directory clean from custom files. When testing your map before release you need to comment your custom SearchPaths, e.g.
//Game "D:\Work\sandbrick"

Run SDK Launcher and from it run Hammer.
In Hammer open file D:\Work\sandbrick\mapsrc\sandbrick_03.vmf
Hit F9 to compile this map.
The map will compile and will be opened in game. Same with sk_sandbrick.vmf

To rename your map you need to save VMF under different name, then compile it, then rename ALL the files in your project D:\Work\sandbrick to represent new map name, don't forget to edit each VMT and TXT file also.

To spawn bots you will need to generate a navigation mesh. Open map in game and type in console:
sv_cheats 1
nav_generate
For nav_generate to work you will need to have info_player_start entities around your map OR you can each time in game mark walkable positions with nav_mark_walkable command in console.
Last edited by Dmitriy; 31 Mar, 2016 @ 9:05am
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Showing 1-15 of 17 comments
|Λxø| 27 Feb, 2015 @ 4:45pm 
Thx for the info,maybe I can make a SK map :p
Last edited by |Λxø|; 26 Mar, 2015 @ 10:22am
Saint Sebastian 27 Mar, 2015 @ 5:29pm 
Interesting. I was curious as to whether or not there was a tutorial out there that highlighted any basics to making ND maps specifically, like Resource points and balancing ideas? Nothing necessary for using Hammer itself, seeing as there's plenty of tutorials for that as is. Just wondering o-o
Dmitriy 27 Mar, 2015 @ 10:39pm 
when you open the example map you'll see how resource points are made and other ND specific stuff.
As for the balancing, there was a document on google docs. I don't have the link to it anymore. You can ask in general discussions about it or just ask about balancing
|Λxø| 1 Apr, 2015 @ 12:28pm 
Really really I need Photoshop for the minimap pic? or what?
Dmitriy 1 Apr, 2015 @ 12:43pm 
you can use any image editing sofware you are familiar with. I used Fast Stone Image Viewer and sometimes GIMP 2. Fast Stone Image Viewer is really easy to use, while GIMP is for more advanced users.
https://developer.valvesoftware.com/wiki/Level_Overviews
|Λxø| 1 Apr, 2015 @ 3:22pm 
Well,and SK map need the RTS camera and no build zones too? sorry im new on ND level desing :P
Dmitriy 1 Apr, 2015 @ 3:42pm 
no, skirmish maps don't need nobuild and rts camera
|Λxø| 1 Apr, 2015 @ 4:06pm 
but workshop say "need RTS camera" why? TwT
Dmitriy 1 Apr, 2015 @ 9:57pm 
probably because of a bug in workshop uploader
|Λxø| 2 Apr, 2015 @ 10:47am 
Originally posted by DIMEDROLL:
probably because of a bug in workshop uploader

"map is missing scripts/maps/map name.txt script with rts camera info" but is a SK map
Nerdelstein 30 Dec, 2015 @ 10:49am 
Which sdk schould we use for ND?
Dmitriy 30 Dec, 2015 @ 11:03am 
ND SDK, downloaded from Steam - Library - Tools
Nerdelstein 30 Dec, 2015 @ 12:46pm 
Download link are dead for the sample map :-)
Dmitriy 30 Dec, 2015 @ 2:21pm 
I'll have to reupload them tomorrow to some stable location, may be on gamebanana.com
Last edited by Dmitriy; 30 Dec, 2015 @ 2:22pm
Dmitriy 31 Mar, 2016 @ 9:06am 
links updated
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