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It's not really possible anymore because the above method was pretty much the only way to do it but since then, IW essentially disabled VPK support.
https://dl.dropboxusercontent.com/u/7693282/ND/metro_menu.7z
Following the instructions here to build a sound.cache for the vpk should work fine, https://developer.valvesoftware.com/wiki/L4D2_Custom_Sound_and_Music_Tutorial
But wait, this will require to download a VPK with a map?! Which I'm sure 98% of players will not do :)
ie. "*sound/mysound.wav"
I think that that might make it bypass the cache.
so i have an ambient_generic and in the soundname key i put this value
doesn't seem to help though
I followed that tutorial: https://www.youtube.com/watch?v=KNysD_d1beA
Is there still a chance to put costume sounds into the map?
Edit: Okay I figured it out. sorry. :(