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Also it may be preferable to start your fog at a negative value ie -256. This gets rid of that "ring of clear air around you" effect.
And that's exactly what Far-Z clipplane does. Anything beyond that value is not rendered. If you have a map that's not very flat (think Metro or Downtown where tall buildings hide most other elements), this may be of value to you. On the other hand, if you have a map where there are signficantly tall or otherwise conspicuous features far away, you should instead employ aggressive prop/brush fade distances.
I think I know a workaround for this. I will just place another fog_volume around each command center. Will see if it works