Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the reply. I did not do too much testing but I noticed once I started using the "skill multiplier" nodes on an adjacent node to the Tiger skill, my damage was increased a good bit, making it viable again.
I guess I was confused on what "increased skill multiplier" did so I did not use them. I assuming now it is multiplicative damage given to the skill (still not sure). I know the game is still in EA, and its a very very small dev team, but is there anyway some of the terminology could be made a little more clearer, maybe with a simple hint/tips menu in the future?
Overall I really enjoy the game. Its a bit brutal if your gear is lacking later on but its an excellent and unique ARPG to play.
Keep up the great work
EDIT Wait, I'm dumb, those trigger spells aren't activating because I can't cast those spells while transformed unless I also put the cast-while-transformed skill on them.