Ghostlore
yxiaozzz 25 May, 2023 @ 7:21pm
Quality of Life Stuff
1. Alkahest, you have to right click and left click every time. Im currently hoarding around 800 of those, thats 1600 click, not to mention, since I filtered it to rare item and magic Glyph, I have to change the filter if I want to pick up white glyph and turn those into demon blood. The inventory is very small too, the last time I farmed for demon blood, I spend more time picking those up, clicking Alkahest then glyph than actually farming.
Give us a separate glyph inventory that hold 100+ of those and give us a merchant that mass transmute those into demon blood. I dont mind spend all day farming, but the tediousness of it deterring me from doing it.

2. Spectral shard. I finished hell gate two and havnt found a single one of those?

3. Hell ingot. Im fine with the cant die part in hell run, but every run is so long. When rolling it's completely random. It feels really bad to waste 50 of those and keep clicking do nothing because it keep rolls on the state you want to keep. Let us choose which stat to reroll. It will only encourage us to farm more and roll everything into perfect. Now, once I get an above average roll, I dont touch it, if I can choose which stat to reroll, I will farm all day and roll that 44% ice resistance to 45%.

4. More inventory space. In a game that is encourage to farm and hoard, the inventory space is very little. Maybe Im hoarding too much stuff, but when the game makes it hard to roll for what I want, Im force to carry around a bunch of random stuff for my future characters.

5. Food. Make it auto drop when you walk by, the extra click really add up. It's bonus isnt that crazy that it will break the game, but right now, it's another tedious thing instead of something just a little extra. Also, let seaport chef cook everything.

6. Lore, tell us where we can find these monsters too. So when picking a map to farm, I can choose which map will help speed up the awaken process.

7. More socket able items. Right now the 4 gems are really mundane. We have really cool affix in the game, let us socket an amber for fury on hit, skull for minion multiplier, etc. Tune the drop rate if dev feels stacking some effect are too OP.

8. Level up does something after 50. Before level 50, it's really exciting to level up, to put new skill and glyph in use. After level 50, it's w/e. Cap the level and give level 50 to 100 some other stat, skill or buff we can spend our points on.
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Showing 1-11 of 11 comments
DirtyMick 25 May, 2023 @ 9:09pm 
1. Absolutely agree.
2. Same. I think you get em from breaking down something but I haven't really looked into em yet.
3. Indifferent. I'm used to Grim Dawn, where you can't reroll any stats on any items. So not a big deal to me.
4. Absolutely. Again, I come from grim dawn, where I have 7 mules with full stashes, so I'm used to games having limited inventory space, and working around it. But this game is a bit ridiculous on it. It's so damn small and so many glyphs to grab and use alkahest on, but you only have a tiny little inventory.
5. Yeah, would be nice.
6. Haven't awakened anything yet lol. I'm sure I'll agree once I see the problem.
7. Indifferent. Not really necessary, and the game is so unbalanced already. That would just make it even harder to tune.
8. Idc about after 50, I like the idea of a character being "finished" with no more upgrades to get. However, I do wish there was a point you get every level to choose what to put it in. More customization, more gooderization.
yxiaozzz 25 May, 2023 @ 10:20pm 
Originally posted by DirtyMick:
1. Absolutely agree.
2. Same. I think you get em from breaking down something but I haven't really looked into em yet.
3. Indifferent. I'm used to Grim Dawn, where you can't reroll any stats on any items. So not a big deal to me.
4. Absolutely. Again, I come from grim dawn, where I have 7 mules with full stashes, so I'm used to games having limited inventory space, and working around it. But this game is a bit ridiculous on it. It's so damn small and so many glyphs to grab and use alkahest on, but you only have a tiny little inventory.
5. Yeah, would be nice.
6. Haven't awakened anything yet lol. I'm sure I'll agree once I see the problem.
7. Indifferent. Not really necessary, and the game is so unbalanced already. That would just make it even harder to tune.
8. Idc about after 50, I like the idea of a character being "finished" with no more upgrades to get. However, I do wish there was a point you get every level to choose what to put it in. More customization, more gooderization.

3. In other games, there's smaller parameter for random stat. In ghostlore It's not uncommon to find a rare with only 2 or 3 affix on there. It also has a wider range, everything can roll between 1 and max. Other game has higher tier of stat. This game also doesnt have any unique that guarantees certain affix.

6. You can get some cool stuff with awaken like low life threshold increase by 5%, increase absorb at low life, % attack is dealt as light/fire/cold/psn damage, the most boring is probably max res. I really enjoy this part of the game.
Bard 25 May, 2023 @ 10:42pm 
You can hold shift for Alkahest
Shrukn 25 May, 2023 @ 11:37pm 
Agree with most feedback for QOL

Should also add a vendor to create our own Compound Glyphs with a layouts of our choosing and each piece we choose costs extra purple commodity, so you can create you own shapes to match.

Currently the Compound glyphs are main issue as they are just overwhelming and you could use any of the shapes at any point
Last edited by Shrukn; 25 May, 2023 @ 11:38pm
nekosuki 26 May, 2023 @ 4:26am 
1.Filters can be changed and added.Just create a file in the folder.

~SteamLibrary\steamapps\common\Ghostlore\Ghostlore_Data\StreamingAssets\filters

[add file]
rares equipment.filter

Show Attributes NoDrop Gem ShowInFilter Show Rarity >= Rare Attributes MainHand OffHand Amulets Chest Head Show Attributes SimpleGlyph Show Attributes CompoundGlyph
Paragon 26 May, 2023 @ 1:18pm 
Originally posted by yxiaozzz:
1. Alkahest, you have to right click and left click every time. Im currently hoarding around 800 of those, thats 1600 click, not to mention, since I filtered it to rare item and magic Glyph, I have to change the filter if I want to pick up white glyph and turn those into demon blood. The inventory is very small too, the last time I farmed for demon blood, I spend more time picking those up, clicking Alkahest then glyph than actually farming.
Give us a separate glyph inventory that hold 100+ of those and give us a merchant that mass transmute those into demon blood. I dont mind spend all day farming, but the tediousness of it deterring me from doing it.

2. Spectral shard. I finished hell gate two and havnt found a single one of those?

3. Hell ingot. Im fine with the cant die part in hell run, but every run is so long. When rolling it's completely random. It feels really bad to waste 50 of those and keep clicking do nothing because it keep rolls on the state you want to keep. Let us choose which stat to reroll. It will only encourage us to farm more and roll everything into perfect. Now, once I get an above average roll, I dont touch it, if I can choose which stat to reroll, I will farm all day and roll that 44% ice resistance to 45%.

4. More inventory space. In a game that is encourage to farm and hoard, the inventory space is very little. Maybe Im hoarding too much stuff, but when the game makes it hard to roll for what I want, Im force to carry around a bunch of random stuff for my future characters.

5. Food. Make it auto drop when you walk by, the extra click really add up. It's bonus isnt that crazy that it will break the game, but right now, it's another tedious thing instead of something just a little extra. Also, let seaport chef cook everything.

6. Lore, tell us where we can find these monsters too. So when picking a map to farm, I can choose which map will help speed up the awaken process.

7. More socket able items. Right now the 4 gems are really mundane. We have really cool affix in the game, let us socket an amber for fury on hit, skull for minion multiplier, etc. Tune the drop rate if dev feels stacking some effect are too OP.

8. Level up does something after 50. Before level 50, it's really exciting to level up, to put new skill and glyph in use. After level 50, it's w/e. Cap the level and give level 50 to 100 some other stat, skill or buff we can spend our points on.
you know you could just save scum those lol.. I know people do this. You save, roll your stat. if you get bad stat, reload save. You can do same thing when upgrading legendary gear or glyphs. If you get a bad "stat" then reload, it will give another random stat each time. Essentially doing this with base item would eventually lead to a god tier item if you kept save scumming until you hit legendary mods with all high tier mods.

It's almost like having the old orbs in POE that let you save the imprints of items you was trying to make mirror quality.
SciFiGuy 26 May, 2023 @ 1:37pm 
1. Someone else already said it but you can shift click the alchahest item instead of reselecting it each time.

3. The hell ingot reroll system needs to be reworked. It at LEAST needs to keep the stat window open after you select your action. Currently you select one of the three options and the window goes away, then you have to highlight over the item again and read to find the stat that was changed. If you rerolled a new stat, you straight up remember the stats that were on it before, or the one you replaced, then read the 5 stat page and use process of elimination to realize which one is gone or different.

4. This game does not encourage you to horde items at all. Big miscoception. With how gear rerolls and glyph rerolls work, you're encouraged instead to get items you like, then improve/edit them along your journey. This isn't diablo where you look for the trifecta of stats before you even start rerolling. Nor do the legendaries have unique abilities so there's zero reason to collect more than 1 legendary of every type. Stop hording items guys :O use your brain

5. I disagree about the food. The point of the food system is to reward you for not rushing and being a mindless killing machine. This game has many systems and this seems like the only stand alone one which I think is intentional. It's supposed to be extra effort/ a side project. Think of it like fishing in a different game. You can go fishing in warframe, but you can't just auto collect fish when killing mobs by water -- it wouldn't be an engaging mechanic. They would basically just turn into delayed potions.

8. I think the legacy leveling is a cool alternative to simply capping out at 50. However I agree it would be nice to have some kind of reward, even if not just, picking out of a selection of rare glyphs or something similar to when you finish a quest.

Great post -- great game
Last edited by SciFiGuy; 26 May, 2023 @ 1:38pm
DirtyMick 26 May, 2023 @ 2:06pm 
Originally posted by yxiaozzz:
Originally posted by DirtyMick:
1. Absolutely agree.
2. Same. I think you get em from breaking down something but I haven't really looked into em yet.
3. Indifferent. I'm used to Grim Dawn, where you can't reroll any stats on any items. So not a big deal to me.
4. Absolutely. Again, I come from grim dawn, where I have 7 mules with full stashes, so I'm used to games having limited inventory space, and working around it. But this game is a bit ridiculous on it. It's so damn small and so many glyphs to grab and use alkahest on, but you only have a tiny little inventory.
5. Yeah, would be nice.
6. Haven't awakened anything yet lol. I'm sure I'll agree once I see the problem.
7. Indifferent. Not really necessary, and the game is so unbalanced already. That would just make it even harder to tune.
8. Idc about after 50, I like the idea of a character being "finished" with no more upgrades to get. However, I do wish there was a point you get every level to choose what to put it in. More customization, more gooderization.

3. In other games, there's smaller parameter for random stat. In ghostlore It's not uncommon to find a rare with only 2 or 3 affix on there. It also has a wider range, everything can roll between 1 and max. Other game has higher tier of stat. This game also doesnt have any unique that guarantees certain affix.

6. You can get some cool stuff with awaken like low life threshold increase by 5%, increase absorb at low life, % attack is dealt as light/fire/cold/psn damage, the most boring is probably max res. I really enjoy this part of the game.
Ahh yeah good point on 3. And that's cool about awaken. Gonna try to do that then.
Last edited by DirtyMick; 26 May, 2023 @ 2:07pm
PoiPoi 26 May, 2023 @ 4:22pm 
+
yxiaozzz 26 May, 2023 @ 4:28pm 
Originally posted by SciFiGuy:
1. Someone else already said it but you can shift click the alchahest item instead of reselecting it each time.

3. The hell ingot reroll system needs to be reworked. It at LEAST needs to keep the stat window open after you select your action. Currently you select one of the three options and the window goes away, then you have to highlight over the item again and read to find the stat that was changed. If you rerolled a new stat, you straight up remember the stats that were on it before, or the one you replaced, then read the 5 stat page and use process of elimination to realize which one is gone or different.

4. This game does not encourage you to horde items at all. Big miscoception. With how gear rerolls and glyph rerolls work, you're encouraged instead to get items you like, then improve/edit them along your journey. This isn't diablo where you look for the trifecta of stats before you even start rerolling. Nor do the legendaries have unique abilities so there's zero reason to collect more than 1 legendary of every type. Stop hording items guys :O use your brain

5. I disagree about the food. The point of the food system is to reward you for not rushing and being a mindless killing machine. This game has many systems and this seems like the only stand alone one which I think is intentional. It's supposed to be extra effort/ a side project. Think of it like fishing in a different game. You can go fishing in warframe, but you can't just auto collect fish when killing mobs by water -- it wouldn't be an engaging mechanic. They would basically just turn into delayed potions.

8. I think the legacy leveling is a cool alternative to simply capping out at 50. However I agree it would be nice to have some kind of reward, even if not just, picking out of a selection of rare glyphs or something similar to when you finish a quest.

Great post -- great game

1. Collecting Glyph is still a pain in the ass, it fills up inventory super fast.

4. If the game wants to roll my items, make the rolling easy. You have to farm for ticket so you can farm for hell ignot and the game does not respect your time on those at all. I found an amulet with 39, 47 res and 20ish attack speed, last stat was minion life, Im probably 200ish hell ignet in, the last stat is now increase missile reflect. Before I even start to roll, there's 75% chance it's an unsuccessful roll.

5. The entire game is designed for you to be mindless killing machine, have you see the builds getting posted? Everything is auto triggered. I want to see your build and how you cycle though different skill for different situation.
Last edited by yxiaozzz; 26 May, 2023 @ 4:51pm
You actually do get something after level 50. Every level up gives you +20 HP & +20 MP.
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