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2. Same. I think you get em from breaking down something but I haven't really looked into em yet.
3. Indifferent. I'm used to Grim Dawn, where you can't reroll any stats on any items. So not a big deal to me.
4. Absolutely. Again, I come from grim dawn, where I have 7 mules with full stashes, so I'm used to games having limited inventory space, and working around it. But this game is a bit ridiculous on it. It's so damn small and so many glyphs to grab and use alkahest on, but you only have a tiny little inventory.
5. Yeah, would be nice.
6. Haven't awakened anything yet lol. I'm sure I'll agree once I see the problem.
7. Indifferent. Not really necessary, and the game is so unbalanced already. That would just make it even harder to tune.
8. Idc about after 50, I like the idea of a character being "finished" with no more upgrades to get. However, I do wish there was a point you get every level to choose what to put it in. More customization, more gooderization.
3. In other games, there's smaller parameter for random stat. In ghostlore It's not uncommon to find a rare with only 2 or 3 affix on there. It also has a wider range, everything can roll between 1 and max. Other game has higher tier of stat. This game also doesnt have any unique that guarantees certain affix.
6. You can get some cool stuff with awaken like low life threshold increase by 5%, increase absorb at low life, % attack is dealt as light/fire/cold/psn damage, the most boring is probably max res. I really enjoy this part of the game.
Should also add a vendor to create our own Compound Glyphs with a layouts of our choosing and each piece we choose costs extra purple commodity, so you can create you own shapes to match.
Currently the Compound glyphs are main issue as they are just overwhelming and you could use any of the shapes at any point
~SteamLibrary\steamapps\common\Ghostlore\Ghostlore_Data\StreamingAssets\filters
[add file]
rares equipment.filter
It's almost like having the old orbs in POE that let you save the imprints of items you was trying to make mirror quality.
3. The hell ingot reroll system needs to be reworked. It at LEAST needs to keep the stat window open after you select your action. Currently you select one of the three options and the window goes away, then you have to highlight over the item again and read to find the stat that was changed. If you rerolled a new stat, you straight up remember the stats that were on it before, or the one you replaced, then read the 5 stat page and use process of elimination to realize which one is gone or different.
4. This game does not encourage you to horde items at all. Big miscoception. With how gear rerolls and glyph rerolls work, you're encouraged instead to get items you like, then improve/edit them along your journey. This isn't diablo where you look for the trifecta of stats before you even start rerolling. Nor do the legendaries have unique abilities so there's zero reason to collect more than 1 legendary of every type. Stop hording items guys :O use your brain
5. I disagree about the food. The point of the food system is to reward you for not rushing and being a mindless killing machine. This game has many systems and this seems like the only stand alone one which I think is intentional. It's supposed to be extra effort/ a side project. Think of it like fishing in a different game. You can go fishing in warframe, but you can't just auto collect fish when killing mobs by water -- it wouldn't be an engaging mechanic. They would basically just turn into delayed potions.
8. I think the legacy leveling is a cool alternative to simply capping out at 50. However I agree it would be nice to have some kind of reward, even if not just, picking out of a selection of rare glyphs or something similar to when you finish a quest.
Great post -- great game
1. Collecting Glyph is still a pain in the ass, it fills up inventory super fast.
4. If the game wants to roll my items, make the rolling easy. You have to farm for ticket so you can farm for hell ignot and the game does not respect your time on those at all. I found an amulet with 39, 47 res and 20ish attack speed, last stat was minion life, Im probably 200ish hell ignet in, the last stat is now increase missile reflect. Before I even start to roll, there's 75% chance it's an unsuccessful roll.
5. The entire game is designed for you to be mindless killing machine, have you see the builds getting posted? Everything is auto triggered. I want to see your build and how you cycle though different skill for different situation.