Ghostlore
slowpoke 1 Nov, 2022 @ 8:18pm
remove the single hit limit from dervish
in hellgates i found i was having trouble killing enemies even though i was doing 8-10k damage per hit to enemies with 2k hp. i experimented a bit and discovered that dervish only hits a single enemy per use, meaning every 0.3 seconds (before skill speed modifiers) it performs one ability use that can only hit a single enemy regardless of how many enemies are in range of it.

this is making it really painful to use when there are a bunch of pontianak trees, because i'll be standing directly on top of the trees and never hit them because each cast of dervish will instead hit the invulnerable pontianaks (the ghosts spawned by the trees), meaning i never kill anything, and there's nothing i can do positioning-wise to fix this. i just have to keep sitting there holding down the button hoping that my dervish will choose to hit one of the trees instead. (and i'm relying on the absorb buff from dervish to stay alive so i can't stop spamming it to use other skills)

i've tried adding 100% projectile pierce (since the skill describes itself as having a projectile, which is odd), but that had no effect.
Last edited by slowpoke; 1 Nov, 2022 @ 8:19pm
< >
Showing 1-2 of 2 comments
adam  [developer] 2 Nov, 2022 @ 12:25am 
Thanks for this, in the next update it's fixed to deal AOE damage and be affected by the radius stat.
slowpoke 2 Nov, 2022 @ 5:10am 
pog, thanks! new skill system looks cool, can't wait
< >
Showing 1-2 of 2 comments
Per page: 1530 50