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Provided that you have the model's source (non-compiled) files (DMXs/SMDs(/VTAs), a QC file, et cetera), you can add the following line within $Model in the QC file, and then re-compile it for Source Filmmaker to support the eyes properly:
If you don't have access to the model's source files, you may have some luck with de-compiling the model using Crowbar to still get access to the needed files. Just be aware that, particularly when flexes are involved, this process isn't always flawless.
Can you provide a video or step by step instructions? It’s easier for me to understand that way. Sorry if this sounds like I’m being rude.
Once that's finished, open the resulting de-compiled QC file using a raw text editor, such as Notepad or Notepad++. Find the $Model statement, and then the two Eyeball statements slightly below $Model.
Then make a new line below the second Eyeball statement, with the new line saying this:
After that, open Crowbar again, switch to the "Compile" tab, set "QC Input" to "File" with the edited QC file as the path, set "Output to" to "Game's 'models' folder", set "Game that has the model compiler"(?) to "Source Filmmaker", click on the "Compile" button to re-compile the model, and wait for that to finish.
If all goes well, you should get a model with properly-working eyes afterwards.
It won’t let me open Crowbar. I downloaded it from Google Drive and I keep pressing open. There’s a box that opens and closes for a split second and asks me if I want to open it again
I actually got into it via winrar
I’m trying to decompile it. I don’t see $model
No I mean do I put the entire folder in the MDL Input or a certain file from the folder? And do I use a file from the model folder or the material folder because there’s more than one file in the folders?
I’m sorry if this is pissing you off. I know you’re trying and it is helping. It’s just my mind is... weird and I learn and understand things better from a visual demonstration. :(
-/materials/*.vmt
-/materials/*.vtf
-/models/*.dx90.vtx
-/models/*.mdl
-/models/*.vvd
(You can often see a -/models/*.dx80.vtx, -/models/*.phy, and -/models/*.sw.vtx file, too, but the above ones are the ones used by Source Filmmaker.)
The files in -/models/ will (usually) all have the "*" being the same thing.
The file that you should stuff into Crowbar to de-compile a model is just the -/models/*.mdl one. (This is the same as the one that you find in Source Filmmaker's model browser when spawning a model.) Just ignore the rest.
(The above stuff is probably way more than what you asked for, so I blacked it out; Hover your mouse over it if you want to read it anyway.)
In short, find the MDL file that gets shown to you in Source Filmmaker's model browser, and then put that MDL file into Crowbar. (Just the -/models/*.mdl file.)
That’s much better. :) I’ll see what happens
It worked! I can move the eyes! But barely. The local view target factor doesn’t work, the eye convergence moves them to the center and the up, down, left, right sliders only move one centimeter. Is there anything I should be concerned about?
If the eye flex controllers use -45 and 45, and it still doesn't work right, try -90 and 90 instead. If even that doesn't work, the eyeball centres are likely not far enough back into the head, but fixing that is a little outside the scope of this comment.
Unfortunately that didn't work either. But hey, now I know how to do this if I want to do it with another model. Thank you