Source Filmmaker

Source Filmmaker

How to fix smoothing error with models?
I occasionally try to use Blender to modify a model for my own purposes, but when I export said model into Source Engine files, the thing has glitched lighting, and looks like it's made of rubber. How do I fix this?
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Showing 1-6 of 6 comments
EmperorFaiz.wav 4 Jul, 2018 @ 6:36am 
Can you show us the screenshot?
Zappy 4 Jul, 2018 @ 6:40am 
Please show screenshots of what the model looks like before you get it into Blender, before you edit it in Blender, after you edit it (but still in Blender), and in Source Filmmaker.
PrivateerMan 4 Jul, 2018 @ 6:40am 
Originally posted by EmperorFaiz.vmt:
Can you show us the screenshot?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1089672612&searchtext=polaroid

Here's a model I uploaded to the workshop. As you can see, the edges are unusually smooth, and not supposed to be like that.
Zappy 4 Jul, 2018 @ 6:43am 
Originally posted by =P.F.F= Dafuq?:
-Link- Here's a model I uploaded to the workshop. As you can see, the edges are unusually smooth, and not supposed to be like that.
Try marking some of the edges as being "sharp" in Blender. If you don't know how, just make sure that you're in Edit Mode, have the edges you want to be "sharp" selected, and then press Space and search for "mark" or "sharp" or such.
Last edited by Zappy; 4 Jul, 2018 @ 6:43am
PrivateerMan 4 Jul, 2018 @ 7:01am 
Originally posted by Zappy:
Please show screenshots of what the model looks like before you get it into Blender, before you edit it in Blender, after you edit it (but still in Blender), and in Source Filmmaker.

That "Before/After edit" isn't particularly feisible, since I usually try to add bones to it, instead of changing it's proportions or anything, but here is a comparison between that camera I posted before and after my modification:
https://imgur.com/a/5H8Gges (left is my camera, right is original camera on the Heavy Tourism item)
Zappy 4 Jul, 2018 @ 7:12am 
Originally posted by =P.F.F= Dafuq?:
- here is a comparison between that camera I posted before and after my modification: -Image- -
See my previous comment on this thread:
Originally posted by Zappy:
Try marking some of the edges as being "sharp" in Blender. If you don't know how, just make sure that you're in Edit Mode, have the edges you want to be "sharp" selected, and then press Space and search for "mark" or "sharp" or such.
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Date Posted: 4 Jul, 2018 @ 6:32am
Posts: 6