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MaxOfS2D posted a tutorial for that.
http://www.youtube.com/watch?v=adh2i7UNCtU
I've been through most of the CVars available and nothing I've tried has toned down the brightness in the map....
Then click on 'Map - Entity Report' and search for an entity called env_sun. Select it and then click on 'Properties'. The properties will now open up and you can use the various values from this page: https://developer.valvesoftware.com/wiki/Sky_List to change the sun angle, color and brightness and other values. Once you're done hit apply.
You'll also want to change the skybox texture to match the new sun values you just entered, click on 'Map - Map Properties...' and change the 'SkyBox Texture Name' to match the name with the values you entered from that big list. Every skybox texture has corresponding sun values to go with it.
Finally go 'File - Run Map' make sure everything is set to normal and 'HDR' is checked. Hit OK to compile the map. Once it's finished the new map should already be in your usermod/maps folder ready to go!
Good luck!
I have no idea what recompiling is, so that was the best solution for me.
Thanks!
Decompiling is taking the map, model or a program in its usable language and using software to break it down to its source language, so you can edit it to meet your needs, it is no longer usable the way it was before you decompiled it.
Once you've made your edits, you have to use software to recompile (restack or remake) it from the source language that you edited back into its usable language so you can use it in the map, model or program the way you normally would.
http://youtu.be/RoFaNlh4Bhs
But for maps, it's pretty much the same, only different programs (bspsrc and hammer)
'Cause now I wanna make it night time. arena_lumberyard.bsp.
I tried that. I couldn't find an env_sun...