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http://www.youtube.com/watch?v=c_p11aepbGs
brings up some material settings... also toolunload vmt when you wanna close it (or else it stays open in the background)
EDIT: ok, it's in the game engine window. select a vmt. annnnndd it crashed the program :/
EDIT 2: it seems like it COULD be useful, but it actually does edit the vmts. which is fine if the change you want to do you want to be permanent. but the preview windows and thing are pretty much useless. and you can't actually see what you are doing to the model.
and it still only works if the texture actually HAS a vmt.
Plus it's buggy as hell. I did like I do with the particle editor and went to tools and selected sfm, then the texture that I had been looking at the vmt for unloaded itself to be replaced with the purple and black checker we are so familiar with. and on top of that, for an odd change of pace, the program couldn't be shut down. it would give me the pop up asking if i wanted to save. I'd click don't save, and..... nothing. and nothing I did could close it. I actually had to ctrl alt delete it to get it to close.
That being said, good find. I'll keep this i mind just in case. But I think the override materials would be more useful.
There's a list of text in green that'll dorp down with names and such.
Right click on one of the items. I suggest finding the one you want to change first, and add attribute Vector 3. And then type $alpha.
You can change the number from 0-1
1 Being solid, and 0 being invisable. 0.9 will not look good if you're making something transparent.
P.S
The lighting will detect the model, and create a shadow on the floor, but atleast you wont see the texture.
Here's the result
Sorry for necro this post