Telepath Tactics Liberated

Telepath Tactics Liberated

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redwitch 12 May, 2022 @ 5:58am
repair weapons
since they have limited uses, is it possible to repair them or restore their uses? Thanks
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Showing 1-13 of 13 comments
Repairing is impossible.
redwitch 12 May, 2022 @ 8:19am 
Originally posted by Ultimortal Nanomaster:
Repairing is impossible.

ok, thanks, so that means you are supposed to keep reserve weapons for each unit except for those ones using magic. And since you can't rely on finding some you have to keep buying them. Seems pretty harsh.
Sinister Design  [developer] 12 May, 2022 @ 1:22pm 
This is a core part of the game's resource management system--and an important factor in balancing the game's various weapons. (If you're the sort of player who hates weapon degradation, though, there's the option to play on a custom difficulty and turn it off.)
redwitch 12 May, 2022 @ 1:34pm 
Originally posted by Sinister Design:
This is a core part of the game's resource management system--and an important factor in balancing the game's various weapons. (If you're the sort of player who hates weapon degradation, though, there's the option to play on a custom difficulty and turn it off.)

thanks, I didn't notice the custom option before, since I missed there is a second screen, and yes I belong to that sort of players who hate weapon degradation, esp. if there is no way to repair them :-)
Sinister Design  [developer] 12 May, 2022 @ 2:37pm 
Ha ha, fair enough. That's why the option is there! ;)
Inzu 17 Feb, 2024 @ 1:15pm 
Sorry to necro an old thread, but having weapon degradation with no system for repair is absurd.

Considering the amount of effort that goes into creating a forged weapon, turning them into disposable shaving razors is nonsense.

It's basically having weapons vanish from the characters' hands and inventory. Has nobody in the game world heard of a blacksmith?

"I'm in the middle of battle and my sword breaks. Okay. That could happen. One of these dozens of bandits I've killed must have some sort of weapon I can pick up. A knife ? A dagger? A short sword ? No, no. It's much better that I spend the rest of the battle with no weapon at all."

You might as well make players miss every fourth turn and say it's part of the tactical challenge?

As much as I hate turning off a core mechanic, this is a very simplistic and poor implementation of a weapon breakage system.
Last edited by Inzu; 17 Feb, 2024 @ 1:22pm
Sinister Design  [developer] 19 Feb, 2024 @ 9:42am 
Originally posted by Inzu:
Sorry to necro an old thread, but having weapon degradation with no system for repair is absurd.

Inzu, this is a system found in all of the classic Fire Emblem titles. This game is structured after those games, and inherits their focus on resource management generally (and weapon management in particular). As you mention, though, you can always turn it off if you don't like that aspect of the game.
Inzu 19 Feb, 2024 @ 10:12am 
Yeah. I misunderstood the kind of game it was.
I was baffled by the lack of easy inventory access - there was some point after a battle where I talked to every companion but had no opportunity to access inventory before the next battle.
I realize now that inventory and loot management aren't aspects of the game. It's more of a puzzle game than anything else.
Not really what I was looking but I kept playing hoping it would get better.

Just curious. Why not make the random companions option available from the start? When everything is so on rails - encounters, skills, etc - I can't imagine anyone wanting to go through the story more than once.
Sinister Design  [developer] 19 Feb, 2024 @ 1:55pm 
You can access both reserve supplies and every character's inventory at the start of every single battle; just click the button that looks like an item sack in the deployment screen (the one that says "Supplies" when you mouse over it). And once you get the supply tent, you can access supplies mid-battle, too--just walk over to the tent and click the "Use" button in the actions bar.

Beating the campaign unlocks randomizer mode, which randomizes every character you get. Just beat the campaign once and it should become plenty replayable! :)
Sinister Design  [developer] 19 Feb, 2024 @ 2:17pm 
By the way--if you're stuck, feel free to email me your save file. I can take a look and offer advice on how to get out whatever jam you're in!
Adeptus Stark 20 Feb, 2024 @ 5:13am 
If you turn it off, does that effect getting achievements?

Having fun with the game, just picked it up finally. :OldSword:
Sinister Design  [developer] 20 Feb, 2024 @ 6:22am 
Originally posted by Tom:
If you turn it off, does that effect getting achievements?

Having fun with the game, just picked it up finally. :OldSword:

I'm glad you're having fun with it! I don't recall if playing on custom difficulty disables achievements in this game--but glancing quickly at the code, I don't believe it does.
Adeptus Stark 20 Feb, 2024 @ 6:46am 
Originally posted by Sinister Design:
Originally posted by Tom:
If you turn it off, does that effect getting achievements?

Having fun with the game, just picked it up finally. :OldSword:

I'm glad you're having fun with it! I don't recall if playing on custom difficulty disables achievements in this game--but glancing quickly at the code, I don't believe it does.

Thanks!
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