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ok, thanks, so that means you are supposed to keep reserve weapons for each unit except for those ones using magic. And since you can't rely on finding some you have to keep buying them. Seems pretty harsh.
thanks, I didn't notice the custom option before, since I missed there is a second screen, and yes I belong to that sort of players who hate weapon degradation, esp. if there is no way to repair them :-)
Considering the amount of effort that goes into creating a forged weapon, turning them into disposable shaving razors is nonsense.
It's basically having weapons vanish from the characters' hands and inventory. Has nobody in the game world heard of a blacksmith?
"I'm in the middle of battle and my sword breaks. Okay. That could happen. One of these dozens of bandits I've killed must have some sort of weapon I can pick up. A knife ? A dagger? A short sword ? No, no. It's much better that I spend the rest of the battle with no weapon at all."
You might as well make players miss every fourth turn and say it's part of the tactical challenge?
As much as I hate turning off a core mechanic, this is a very simplistic and poor implementation of a weapon breakage system.
Inzu, this is a system found in all of the classic Fire Emblem titles. This game is structured after those games, and inherits their focus on resource management generally (and weapon management in particular). As you mention, though, you can always turn it off if you don't like that aspect of the game.
I was baffled by the lack of easy inventory access - there was some point after a battle where I talked to every companion but had no opportunity to access inventory before the next battle.
I realize now that inventory and loot management aren't aspects of the game. It's more of a puzzle game than anything else.
Not really what I was looking but I kept playing hoping it would get better.
Just curious. Why not make the random companions option available from the start? When everything is so on rails - encounters, skills, etc - I can't imagine anyone wanting to go through the story more than once.
Beating the campaign unlocks randomizer mode, which randomizes every character you get. Just beat the campaign once and it should become plenty replayable! :)
Having fun with the game, just picked it up finally.
I'm glad you're having fun with it! I don't recall if playing on custom difficulty disables achievements in this game--but glancing quickly at the code, I don't believe it does.
Thanks!