Telepath Tactics Liberated

Telepath Tactics Liberated

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load out equip screen is a nightmare.
I really dig this game, But picking gear for my team each battle makes me want to rip my teeth out. If there's anyway to get an update that makes that easier. Please for all that is holy. lol
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Showing 1-9 of 9 comments
Sinister Design  [developer] 22 Jan @ 5:17am 
Hey kafkahigh79! What specific changes to the screen would you like to see?
Originally posted by Sinister Design:
Hey kafkahigh79! What specific changes to the screen would you like to see?
So, I tend to unequip everyone after each match, so I can then equip whoever I'm using in the next battle. Choosing gear load outs is one of my fav parts.

The profile/equip screen partially covers the gear screen, that's a point of frustration. Also, if there was a way to have an equip screen for who's been selected for the next battle would make it smoother. As it is, I have to exit, and look at who's been picked then go back in. Because It's difficult for me to recall who exactly I picked especially with say the Lizard people as they look similar.
kafkahigh79 23 Jan @ 6:49pm 
Originally posted by kafkahigh79:
Originally posted by Sinister Design:
Hey kafkahigh79! What specific changes to the screen would you like to see?
So, I tend to unequip everyone after each match, so I can then equip whoever I'm using in the next battle. Choosing gear load outs is one of my fav parts.

The profile/equip screen partially covers the gear screen, that's a point of frustration. Also, if there was a way to have an equip screen for who's been selected for the next battle would make it smoother. As it is, I have to exit, and look at who's been picked then go back in. Because It's difficult for me to recall who exactly I picked especially with say the Lizard people as they look similar.

also -- thanks for replying. I love the game.
Sinister Design  [developer] 5 Feb @ 1:36pm 
Originally posted by kafkahigh79:
Originally posted by Sinister Design:
Hey kafkahigh79! What specific changes to the screen would you like to see?
So, I tend to unequip everyone after each match, so I can then equip whoever I'm using in the next battle. Choosing gear load outs is one of my fav parts.

The profile/equip screen partially covers the gear screen, that's a point of frustration. Also, if there was a way to have an equip screen for who's been selected for the next battle would make it smoother. As it is, I have to exit, and look at who's been picked then go back in. Because It's difficult for me to recall who exactly I picked especially with say the Lizard people as they look similar.

Thanks for the feedback! I do agree that it's annoying to have the equip screen overlapping the bottom row of reserve supply icons.

About the second suggestion: I assume that this is specific to gear management during deployment right before a battle? Would highlighting the portraits of characters who've been chosen to deploy fit the bill? (I don't want to completely remove non-deployed characters from the screen, as I want the player to be able to still grab items and equipment off of characters who aren't going to be in the fight!)
Originally posted by Sinister Design:
Originally posted by kafkahigh79:
So, I tend to unequip everyone after each match, so I can then equip whoever I'm using in the next battle. Choosing gear load outs is one of my fav parts.

The profile/equip screen partially covers the gear screen, that's a point of frustration. Also, if there was a way to have an equip screen for who's been selected for the next battle would make it smoother. As it is, I have to exit, and look at who's been picked then go back in. Because It's difficult for me to recall who exactly I picked especially with say the Lizard people as they look similar.

Thanks for the feedback! I do agree that it's annoying to have the equip screen overlapping the bottom row of reserve supply icons.

About the second suggestion: I assume that this is specific to gear management during deployment right before a battle? Would highlighting the portraits of characters who've been chosen to deploy fit the bill? (I don't want to completely remove non-deployed characters from the screen, as I want the player to be able to still grab items and equipment off of characters who aren't going to be in the fight!)
yeah, something as simple as a highlight would totally help keep track.
ChiLLe 15 Feb @ 3:10pm 
I think it would make equipment management faster if you could drag and drop equipment into trash, trade gear, or storing. Having to select what to do makes the load out screen too slow.
Being able to double-click to equip/unequip stuff would help a ton, as well as dragging and dropping between the storage/character inventory.
Sinister Design  [developer] 24 Feb @ 8:58am 
Thank you for the feedback!

I stopped pushing updates to TTL last August so I could focus on finishing its follow-up game (see: https://steamhost.cn/news/app/1849820/view/4373641964987601208?l=english), but the request about not covering up the fourth row of items turned out to be easy to whip out; I just added that to a quick hotfix I just pushed!

Not sure if/when I'll update TTL again, but I will definitely take the remaining feedback into account for Together in Battle. 😉
kafkahigh79 24 Feb @ 11:59am 
Originally posted by Sinister Design:
Thank you for the feedback!

I stopped pushing updates to TTL last August so I could focus on finishing its follow-up game (see: https://steamhost.cn/news/app/1849820/view/4373641964987601208?l=english), but the request about not covering up the fourth row of items turned out to be easy to whip out; I just added that to a quick hotfix I just pushed!

Not sure if/when I'll update TTL again, but I will definitely take the remaining feedback into account for Together in Battle. 😉
I'm excited to try all your upcoming releases. Great game mechanics all around. Thanks for listening.
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