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As for why the other characters listen to Emma: I dunno. Maybe because she wins them battle after battle after battle? By the time you get to the Battle with Ebon Raban, Emma's won 15 fights in a row. "Inexperienced" isn't really an accurate descriptor by that point.
That said, you're absolutely right in saying that Emma is dangerously naive: this is one of her character flaws. The story acknowledges this and explicitly brings it up as a plot point a few scenes on from where you are now.
And Emma isn't winning the battles, we as the players are. You as the developer need to do the work to show her actually directing the battles and taking charge from the beginning. is she really the one winning them? Why would anyone listen to her at the start? What does she do when they don't? You need to show that in the game; it cannot simply be assumed merely because her face is on the cover splash art.
I'm aware this is primarily a (quite well done) tactics game, and both the plot and strategy/party management layer can at best be described as barebones. However they are so lacking and poorly implemented here that they feel like hastily tacked on afterthoughts; it's a heavy detraction from the overall experience.
And honestly, the character justifications here are no thinner than you see in most games of this genre. Pick any Fire Emblem game and I can rattle off characters who have no realistic reason for joining up. In Path of Radiance, you're a mercenary company that never pays anyone (except, hilariously, for the one character whose purpose isn't to fight). In Three Houses, characters straight-up defect from their home countries because they personally like you. Etc.
It's just a scène à faire in an SRPG like this. When there are dozens of unique characters, you can't expect every one of them to have deep, fleshed-out justifications for sticking around (and especially not in an SRPG that's developed by just one person).