Motordoom
Workshop Support?
I don't know if that's planned or anything, but having seen some folks stream the full release and wanting the game myself, I have come to the conclusion that this game's popularity will skyrocket the moment user-created (or community) maps can be imported.

And of course, coming with that would be ports from similar games like the Tony Hawk franchise. I'd adore killing demons while free-riding out on the cruise ship of Pro Skater 3, or the theme park with grindable roller coaster from Project 8. Hell, if you can swing it you can get the KISS map from THUG 2.

And that's just maps. Then there's the idea of custom demonic blessings or proper custom riders. Hoo boy.
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Showing 1-7 of 7 comments
soso 3 Aug, 2024 @ 6:36pm 
Need THPS2 and 3 OST mods.
udienowplz 3 Aug, 2024 @ 7:17pm 
I've had a bit of a back-and-forth with the developer on custom maps. Its something he's played around with so hopefully this feature will arrive soon.

However, it'll most likely require Unity and access to the scripts (probably via GitHub) to be able to declare grind surfaces and special gaps/rails/etc.
Originally posted by udienowplz:
I've had a bit of a back-and-forth with the developer on custom maps. Its something he's played around with so hopefully this feature will arrive soon.

However, it'll most likely require Unity and access to the scripts (probably via GitHub) to be able to declare grind surfaces and special gaps/rails/etc.
Oh, certainly. I have no doubts that this would be a pain in the ass to do, both for the dev and be somewhat contrived for users to create for. But if given the resources, I have no doubts that people will create.
udienowplz 3 Aug, 2024 @ 10:58pm 
Originally posted by NerdyDisasterFluffle:
Oh, certainly. I have no doubts that this would be a pain in the ass to do, both for the dev and be somewhat contrived for users to create for. But if given the resources, I have no doubts that people will create.

For sure, I'm definitely with you on the potential of this game as far as mod support is concerned. I would go far as saying Steam Workshop is necessary and not just for levels, either. Even music could make an appearance there.

So much potential.
Hobo Cat  [developer] 3 Aug, 2024 @ 11:31pm 
2
Originally posted by NerdyDisasterFluffle:
I don't know if that's planned or anything, but having seen some folks stream the full release and wanting the game myself, I have come to the conclusion that this game's popularity will skyrocket the moment user-created (or community) maps can be imported.

And of course, coming with that would be ports from similar games like the Tony Hawk franchise. I'd adore killing demons while free-riding out on the cruise ship of Pro Skater 3, or the theme park with grindable roller coaster from Project 8. Hell, if you can swing it you can get the KISS map from THUG 2.

And that's just maps. Then there's the idea of custom demonic blessings or proper custom riders. Hoo boy.
I'm working on it. So far it's possible to load maps on runtime. Maps are what I will do first.
Like udienowplz stated, it will be necessary to create the maps using unity. I'll be providing a starting project via github that you can download and then create a level in.
I will need some time to fix stuff first and then implement the whole workshop thing and a menu to properly select the stuff.
But I'm working on it. Hope it works out well
Originally posted by Hobo Cat:
Originally posted by NerdyDisasterFluffle:
I don't know if that's planned or anything, but having seen some folks stream the full release and wanting the game myself, I have come to the conclusion that this game's popularity will skyrocket the moment user-created (or community) maps can be imported.

And of course, coming with that would be ports from similar games like the Tony Hawk franchise. I'd adore killing demons while free-riding out on the cruise ship of Pro Skater 3, or the theme park with grindable roller coaster from Project 8. Hell, if you can swing it you can get the KISS map from THUG 2.

And that's just maps. Then there's the idea of custom demonic blessings or proper custom riders. Hoo boy.
I'm working on it. So far it's possible to load maps on runtime. Maps are what I will do first.
Like udienowplz stated, it will be necessary to create the maps using unity. I'll be providing a starting project via github that you can download and then create a level in.
I will need some time to fix stuff first and then implement the whole workshop thing and a menu to properly select the stuff.
But I'm working on it. Hope it works out well
I was absolutely not expecting this to happen ANYTIME soon, by all means take your time. Makes the wait far more worth it. Do hope everything's going well on your end, I can imagine game development is *NOT* easy in the slightest. Best wishes.
Hobo Cat  [developer] 9 Dec, 2024 @ 5:32am 
It's out btw
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