Railbound

Railbound

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Spierek  [developer] 6 Sep, 2022 @ 1:38am
Railbound - bug reports!
If you happen to run into any problems with the game, be sure to let us know!

You can reach us:

If the issue has impacted your ability to play the game or your save files, it'll make it easier for us to provide assistance if you send us the following files:
  • Player.log,
  • GameProgress.ES3,
  • UserInput.ES3,
which you can find in your Local Data directory (%userprofile%\AppData\LocalLow\Afterburn\Railbound on Windows).
Last edited by Spierek; 12 Nov, 2024 @ 4:53am
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Showing 1-15 of 100 comments
darwinwasright 6 Sep, 2022 @ 2:30am 
Can I translate the game into :flagukraine:Ukrianian? Would be awesome if You can provide Googlesheets or a text doc to work with. Thank You.
Last edited by darwinwasright; 6 Sep, 2022 @ 2:30am
Spierek  [developer] 6 Sep, 2022 @ 2:36am 
Originally posted by darwinwasright:
Can I translate the game into :flagukraine:Ukrianian? Would be awesome if You can provide Googlesheets or a text doc to work with. Thank You.
Hi, thanks for your interest in localizing the game. At the moment we're a bit overwhelmed with the launch, but once dust settles we'll probably look into adding more languages to the game :)
oops404notfound 6 Sep, 2022 @ 7:26am 
worked well in demo, but find weird resolution in the released version.. can't see the full picture, can't find a way to adjust it...
oops404notfound 6 Sep, 2022 @ 7:32am 
Originally posted by oops404notfound:
worked well in demo, but find weird resolution in the released version.. can't see the full picture, can't find a way to adjust it...
never mind, finally got to the options to fix it... the default one is really weird.
Flocc 6 Sep, 2022 @ 8:47am 
Mouse is malfunctioning badly. Sometimes cursor just disappears and sometimes LMB is active all the time. I use mouse and keyboard. Windows 11 dev build.

edit: when i use mouse only, it is working flawlessly
Last edited by Flocc; 6 Sep, 2022 @ 8:58am
Spierek  [developer] 6 Sep, 2022 @ 12:02pm 
Originally posted by oops404notfound:
Originally posted by oops404notfound:
worked well in demo, but find weird resolution in the released version.. can't see the full picture, can't find a way to adjust it...
never mind, finally got to the options to fix it... the default one is really weird.
Sorry to hear that you had trouble with it. We've seen the game behave weirdly on first launch on 4K screens and unusual setups, so we'll look into making it more consistent.
Spierek  [developer] 6 Sep, 2022 @ 12:02pm 
Originally posted by Flocc:
Mouse is malfunctioning badly. Sometimes cursor just disappears and sometimes LMB is active all the time. I use mouse and keyboard. Windows 11 dev build.

edit: when i use mouse only, it is working flawlessly
Hi, can you check whether you have a gamepad, a graphics tablet or a touch screen enabled in your device?
Flocc 6 Sep, 2022 @ 12:33pm 
Originally posted by Spierek:
Originally posted by Flocc:
Mouse is malfunctioning badly. Sometimes cursor just disappears and sometimes LMB is active all the time. I use mouse and keyboard. Windows 11 dev build.

edit: when i use mouse only, it is working flawlessly
Hi, can you check whether you have a gamepad, a graphics tablet or a touch screen enabled in your device?
At first it seemed that my gamepad was causing this. Played 3-4 levels using keyboard and mouse. Everything was fine. And then I used Steam Overlay (shift+tab) and my mouse cursor disappeared.
Last edited by Flocc; 6 Sep, 2022 @ 12:34pm
Jurassica 6 Sep, 2022 @ 3:49pm 
Every time I open up the game and click on a level the game crashes.
Maaaate 6 Sep, 2022 @ 4:46pm 
On the Free Demo there was a tick mark to indicate each segment that had been successfully completed. Can we get something similar for the released version
Spierek  [developer] 6 Sep, 2022 @ 10:28pm 
Originally posted by jessicaxcarter:
Every time I open up the game and click on a level the game crashes.
Hi, please get in touch with us at railbound@afterburn.games and we'll try to get the problem fixed :)
Spierek  [developer] 6 Sep, 2022 @ 10:29pm 
Originally posted by Maaaate:
On the Free Demo there was a tick mark to indicate each segment that had been successfully completed. Can we get something similar for the released version
Hi, the new menu has level buttons stylized as tickets that get "marked" after a level has been finished in order to better fit the visuals :)
Maaaate 7 Sep, 2022 @ 2:55am 
Originally posted by Spierek:
Originally posted by Maaaate:
On the Free Demo there was a tick mark to indicate each segment that had been successfully completed. Can we get something similar for the released version
Hi, the new menu has level buttons stylized as tickets that get "marked" after a level has been finished in order to better fit the visuals :)

Thanks, I just this moment realised that the tickets have their ends torn off and came to report my finding when I saw your reply.. Very clever and so subtle I didn't spot it.

Great job on the game by the way. Some real brain crunchers their (only in level 4 at the moment). I have to admit that I stumbles on the solution to 4.5 and still struggle to see how it all works when I re-run it (several times).

Is there any chance that you will be introducing either a pause in the run throughs and/or a slow motion option so we can better see what is happening?
Spierek  [developer] 7 Sep, 2022 @ 3:22am 
Originally posted by Maaaate:
Originally posted by Spierek:
Hi, the new menu has level buttons stylized as tickets that get "marked" after a level has been finished in order to better fit the visuals :)

Thanks, I just this moment realised that the tickets have their ends torn off and came to report my finding when I saw your reply.. Very clever and so subtle I didn't spot it.

Great job on the game by the way. Some real brain crunchers their (only in level 4 at the moment). I have to admit that I stumbles on the solution to 4.5 and still struggle to see how it all works when I re-run it (several times).

Is there any chance that you will be introducing either a pause in the run throughs and/or a slow motion option so we can better see what is happening?
Glad you like it.

We thought about a "pause" option but didn't have time to test it; we might take another look at it later though.
Last edited by Spierek; 7 Sep, 2022 @ 3:22am
Maaaate 7 Sep, 2022 @ 6:38am 
Originally posted by Spierek:
Originally posted by Maaaate:

Thanks, I just this moment realised that the tickets have their ends torn off and came to report my finding when I saw your reply.. Very clever and so subtle I didn't spot it.

Great job on the game by the way. Some real brain crunchers their (only in level 4 at the moment). I have to admit that I stumbles on the solution to 4.5 and still struggle to see how it all works when I re-run it (several times).

Is there any chance that you will be introducing either a pause in the run throughs and/or a slow motion option so we can better see what is happening?
Glad you like it.

We thought about a "pause" option but didn't have time to test it; we might take another look at it later though.

That would be great as it is often very hard to see where failures occur due to the speed of the trains, particularly when there is a lot of simultaneous action
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