Railbound

Railbound

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sweaty 3 Feb, 2023 @ 11:16am
this game is so difficult it's rude to advertise it as relaxing
I like these types of puzzles but ♥♥♥♥♥♥♥♥
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Showing 1-4 of 4 comments
bl33d1ng 4 Feb, 2023 @ 11:56am 
it's definitely not relaxing :(
also on many of the later puzzles, i don't feel like i actually solve the puzzles. it's more a fill in the dots and watch the convoluted train ride unfold

edit: all puzzles in world 6 are a prime example for that. there's no way in hell i can figure out the solution by looking at it
Last edited by bl33d1ng; 4 Feb, 2023 @ 12:06pm
Spierek  [developer] 4 Feb, 2023 @ 1:33pm 
Originally posted by bl33d1ng:
it's definitely not relaxing :(
also on many of the later puzzles, i don't feel like i actually solve the puzzles. it's more a fill in the dots and watch the convoluted train ride unfold

edit: all puzzles in world 6 are a prime example for that. there's no way in hell i can figure out the solution by looking at it
Sorry to hear that you're not enjoying the puzzles as much as we hoped. Here are some tips that might improve the experience:

- while solving a Railbound puzzle, I often find it useful to place track pieces in locations that absolutely need to be occupied (e.g., at ends of pre-existing tracks), which reduces the possibility space a bit and helps with figuring out where to lay the remaining pieces,

- when testing solutions feel free to use the slowdown / fast-forward mode as much as you want (there are keyboard/gamepad shortcuts for those which help with quick testing),

- if you're feeling stuck and want a little nudge, but don't want to have the whole solution spoiled at once, try out the Hint System (available in Settings > Accessibility),

- finally, by using the "Unlock All Levels" option (also in Settings > Accessibility) you can outright skip the puzzles you're not finding fun - feel free to pick and choose only the ones you yourself find interesting. This option is non-permanent - if you disable it, all levels will become locked again except for the ones that have been completed and unlocked.
Mr. Swinney 4 Feb, 2023 @ 6:08pm 
Your maps also look bigger in community screenshots. Next to no elbow room, and I don't have enough rail, or recommended paths are too short to be effective without train cars crashing into each other.
bl33d1ng 5 Feb, 2023 @ 2:52am 
Originally posted by Spierek:
Originally posted by bl33d1ng:
it's definitely not relaxing :(
also on many of the later puzzles, i don't feel like i actually solve the puzzles. it's more a fill in the dots and watch the convoluted train ride unfold

edit: all puzzles in world 6 are a prime example for that. there's no way in hell i can figure out the solution by looking at it
Sorry to hear that you're not enjoying the puzzles as much as we hoped. Here are some tips that might improve the experience:

- while solving a Railbound puzzle, I often find it useful to place track pieces in locations that absolutely need to be occupied (e.g., at ends of pre-existing tracks), which reduces the possibility space a bit and helps with figuring out where to lay the remaining pieces,

- when testing solutions feel free to use the slowdown / fast-forward mode as much as you want (there are keyboard/gamepad shortcuts for those which help with quick testing),

- if you're feeling stuck and want a little nudge, but don't want to have the whole solution spoiled at once, try out the Hint System (available in Settings > Accessibility),

- finally, by using the "Unlock All Levels" option (also in Settings > Accessibility) you can outright skip the puzzles you're not finding fun - feel free to pick and choose only the ones you yourself find interesting. This option is non-permanent - if you disable it, all levels will become locked again except for the ones that have been completed and unlocked.

thanks for the advice :)
i didn't know there was a hint feature, so i'll definitely check that out.
i use the slowdown option often, but sometimes, that's still not enough - especially when multiple switches and waggons are involved. a stop feature would be pretty helpful in these situations (or an option, where you can watch the waggons move one tile at a time forward or backward)
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