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but i am working on something which is a map set in Afghanistan
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3387648081
https://www.youtube.com/watch?v=WxwdkFQG0U0
Use existing glass meshes. They are breakable by default!
The meshes have to be setup in the editor though properly to break and the mover brush to move/disappear, they do not just work out of the box, at least they never did for me. Besides, many of the windows are odd shapes, not realistic shapes. I'm aiming for custom meshes and custom emitters if needed and glass breaking or door breaking emitters are not hard to edit or make yourself if you know enough about the unreal editor. I'm willing to take the time. I'd also rather not use meshes from the game whenever possible, and use my own that I design. Custom maps are not custom, if majority of assets used, are from the game itself or other maps. At least, to me they are not.
https://www.youtube.com/watch?v=yECBOAfhRWg