Furnish Master

Furnish Master

View Stats:
Save System
I'd like to request a save system. For some of the longer challenges, it would be nice to be able to save halfway through and come back to my work later on. Currently, I don't believe this is possible unless I'm overlooking this feature somehow. The only way I can leave the game in the middle of a challenge involves quitting the challenge and losing all of my work. I'm interested to hear how other people feel about this problem.
< >
Showing 1-12 of 12 comments
Flakky  [developer] 28 Feb, 2024 @ 4:11am 
Originally posted by perpetually_emily:
I'd like to request a save system. For some of the longer challenges, it would be nice to be able to save halfway through and come back to my work later on. Currently, I don't believe this is possible unless I'm overlooking this feature somehow. The only way I can leave the game in the middle of a challenge involves quitting the challenge and losing all of my work. I'm interested to hear how other people feel about this problem.
Hello! Yes, many people have complained about it, so I plan to add a save mission state feature in the future. However, I have some priority tasks to complete first. Therefore, I cannot promise whether this feature will be added in the near future or not.
PinkSandrine 16 Nov, 2024 @ 7:00pm 
Its still not implemented yet... Great game, I love it so much but I just lost 2+ hours on a challenge not knowing that I would lost everything if I quit in the middle of it.

Any news ? Any work done on that feature ?
The game is very enjoyable but too bad sometimes I can't always playing for quite a while non-stop. It would be nice to be able to have "save progress" option on missions. I was mid-way in doing a mission when I really need to turn off my pc and be away. It's sad to redo the mission again. I know it's an early access game (which is very good already), but we hope to see save option for missions soon! Thanks!!
Weird to prioritize a Christmas furniture update before giving it the ability to save. I just lost hours of a really fun creative design. I really want to love this game, but the fear of loosing progress is so frustrating. Please please give it save ability!
Ugh. Just found 2 more ways to delete all my progress. The Quit button being in the same spot as the return button leads my to accidentally exit the whole level when I was just getting in a flow editing the color of objects. Also the skip button is so easy to accidentally press then - boop - all the pretty design I came up with gone & cant even go back into the level to try try again.

It feels like this game doesn't want to be played. If the save feature still isn't on the high priority list for the next update, can we at least get an "are you sure you want to delete all progress" pop-up when Quit is pressed?
Originally posted by alillou4u:
It feels like this game doesn't want to be played. If the save feature still isn't on the high priority list for the next update, can we at least get an "are you sure you want to delete all progress" pop-up when Quit is pressed?


Totally agree with this !!
winterfalk 24 Mar @ 12:07pm 
Hello, I'm new to Furnish Master. I love the game idea and wish for the game to thrive. I also strongly recommend to implement a save system as soon as possible. ;)

I've been furnishing the gamer room yesterday. I got quite late and I thought, I could continue today. But the room was empty again, so I had to start all over. OK, no Problem, I thought. I was close to finishing the room, then accidentally clicked on quit, because I mistook it for a second with the return option like somebody else mentioned here. So my progress was lost again. So a save system is really a must have in my eyes, that shouldn't wait at all.

The least there should be a prompt which asks if you really want to quit and lose your progress. A misclick is so easily done and destroys precious time and lovely work. So I hope the save option will not be too far in the future. It's quite frustrating, you know.

Two other things as I'm talking about improvements: First one refers to the gamer room as well. The curtain in the Gamer Room is not dyeable. In other rooms the curtains were dyeable. Seems to be a bug or something?

Secondly there is terrible tearing when moving the camera and no option in the settings for that. It would really be nice, if we had an option to get rid of the tearing. Flickering in certain resolutions and setting is a thing, too. Found one, that doesn't flicker,

I'm looking forward to the future of Furnish Master. I also hope, one day we can make whole houses and apartments without the need for tricks. =)

Keep up the good work and thanks a lot for making such a little lovely game. :heart_eyes_yeti:
Just discovered the game yesterday due to the sale. Was super interested in buying it, but once I learned about the lack of saving, I had to hold off. Will definitely pick it up when it gets added, but I won't put down money on an early access game like this until a basic piece of core functionality like that is added.

Hope to be proven wrong and it gets added sooner rather than later, because I'll gladly buy it then.
Flakky  [developer] 31 Mar @ 5:53am 
Originally posted by Raven Cyarm:
Just discovered the game yesterday due to the sale. Was super interested in buying it, but once I learned about the lack of saving, I had to hold off. Will definitely pick it up when it gets added, but I won't put down money on an early access game like this until a basic piece of core functionality like that is added.

Hope to be proven wrong and it gets added sooner rather than later, because I'll gladly buy it then.

Hello! There is a saving system in sandbox mode and purchased properties in the story mode. Only missions are not getting saved. But I plan to add this feature very soon.
Flakky  [developer] 31 Mar @ 5:56am 
Originally posted by winterfalk:
Hello, I'm new to Furnish Master. I love the game idea and wish for the game to thrive. I also strongly recommend to implement a save system as soon as possible. ;)

I've been furnishing the gamer room yesterday. I got quite late and I thought, I could continue today. But the room was empty again, so I had to start all over. OK, no Problem, I thought. I was close to finishing the room, then accidentally clicked on quit, because I mistook it for a second with the return option like somebody else mentioned here. So my progress was lost again. So a save system is really a must have in my eyes, that shouldn't wait at all.

The least there should be a prompt which asks if you really want to quit and lose your progress. A misclick is so easily done and destroys precious time and lovely work. So I hope the save option will not be too far in the future. It's quite frustrating, you know.

Two other things as I'm talking about improvements: First one refers to the gamer room as well. The curtain in the Gamer Room is not dyeable. In other rooms the curtains were dyeable. Seems to be a bug or something?

Secondly there is terrible tearing when moving the camera and no option in the settings for that. It would really be nice, if we had an option to get rid of the tearing. Flickering in certain resolutions and setting is a thing, too. Found one, that doesn't flicker,

I'm looking forward to the future of Furnish Master. I also hope, one day we can make whole houses and apartments without the need for tricks. =)

Keep up the good work and thanks a lot for making such a little lovely game. :heart_eyes_yeti:

Hello! Thank you for feedback. I have added a prompt to the missions, and will add saving system in the next update.

Regarding screen tearing, there is a VSync option. It is not very obvious, but it is located under FPS limit parameter.
Originally posted by Flakky:

Hello! Thank you for feedback. I have added a prompt to the missions, and will add saving system in the next update.

Regarding screen tearing, there is a VSync option. It is not very obvious, but it is located under FPS limit parameter.

Very nice! Thanks a lot! I will take a look at the VSync-thing. :happy_yeti:
And also thank you for the fast reply!
Originally posted by Flakky:
Hello! There is a saving system in sandbox mode and purchased properties in the story mode. Only missions are not getting saved. But I plan to add this feature very soon.

Alright, purchased the game then. I'll trust you on that!
< >
Showing 1-12 of 12 comments
Per page: 1530 50