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you start back at the camp/town for the correct act, so you just have to run over to area entrance, even tho it's not listed as a quest destination anymore.
my issue was that doing so, resets all the levels (I only checked the two areas around there and they were completely new for me again, so if I feel like going through one, I'll have to clear it again, which I assume is same for every level that I've gone through.
my biggest issue with the whole thing is wondering why in the hell did they do that TP as you enter the level bit. I can't think of a single example of that happening before and the only thing I can think of is that they can't just turn back on that little blue teleport you step on, thus they did this. but it's aggrivating that it happens there of all places, where you might have to go back and do the skeltons.
also, like I said, it sorta funnels you in the direction of the boss fight instead of the roundabout way of getting to the other part of the map with skeleton or two, so yeah... I'm stupid to step on that blue tp knowing I hadn't gone through the entire map just yet.
So, just to make sure - I went back in. And..... it did not teleport me to the boss arena this time.
I tapped on the last skeleton, collected my robot part and left. Now we know the solution:
Just re-enter the dungeon twice, and you will be able to get your last skeleton(s) and collect the robot part.
* I tried re-entering that area like 8-10 times, reloading game, quitting to main menu, everything
* I tried placing a portal down and quitting /reloading
* I tried someone's tip to try walking near the edges to see if the teleport doesn't happen.
didn't matter. everytime I passed some imaginary line, boom, teleport.
dunno the magical trick you used but it didn't work for me.
I am playing modded with synergies, so maybe that has something to do with it...
I did not put any portals down, and I did not do a "quit" to the main screen, and I did not exit the game and restart it. I think, perhaps, pausing at the entrance, once I was back in the dungeon, is what made the difference.
I can't remember if the skeletons reset when the dungeon is reset, but maybe I'll try to reset the dungeon and see if I can get it to do the teleporting trick again, and try to get it to do that multiple times by running quickly from the entrance each time. I'll report back and let you know what happens.
1) Visited 3 dungeons in the Salt Barrens.
2) Replayed the reset Sawmill, leaving all skeletons untouched. Killed the boss. Went out the exit portal.
3) Re-entered the dungeon. Oddly, did NOT get teleported - so I tapped on all but one skeleton and went to the boss room and then back out the exit portal.
4) Went back in the dungeon, but this time I quickly paced back and forth two times in front of the dungeon entrance,before I entered (I have no idea if that makes any difference - probably not) and then entered the dungeon and ran as fast as I could (my character has speed gems on it) to the bridge and got teleported.
5) Repeated the above 4 more times to make sure, and was teleported to the boss room all 4 times.
6) Finally, entered the dungeon again and waited about 5 seconds before moving. Took a few steps and paused, a few more steps and paused, repeat, repeat, repeat, repeat, until I'm at the end of the bridge. Tapped on the final skeleton and went to the box inside the opened gate and then to the boss room and out the exit portal. My quest log seems fine. It shows 4 robot parts, and I'll get the 5th from Cacklespit's Realm.
Conclusion, either the teleport occurs from running too fast upon re-entering the dungeon, or it comes from moving your character in a slightly upward curve before heading to the bridge, or it's just a random effect that happens to repeat itself several times or more once the loop first goes into effect. I still recommend pausing at the entrance and moving slowly to the end of the bridge, since I've never gotten the boss-room teleport when I've done that.
anyways, my reasoning for posting this in the first place was to acknowledge my stupidity, hoping that somehow in a couple years when I play it through again, I'll remember this post instead of falling for it a fourth time.