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Thanks for sharing this!
No prob! Thanks for reading
I tried the recent Heroes of Hammerwatch 2 game that is a rogue-like aRPG mix but wanted something with a little more depth and then I found out you could practically make TL2 into a rogue-like using these methods and with mods (especially the procedural map ones) it will probably be even funner!
A time when the original, expansion, moddable Titan Quest was still very much part of common Arpg conversations.
Completely agree!
To nitpick terms, this would make it more Rogue-LITE than Rogue-Like. On of the defining features of Rogue and its early descendants was that it was one shot at the dungeon per character, no meta progression. Every run was starting from scratch. But that meant reaching the victory condition from 0 was possible.
I can see the appeal of Roguelites and their metaprogression and am by no means criticizing the genre. Just wish they'd gone with a different name. ( It's led to things like negative reviews on the Steam version of Rogue saying that "I don't know why they called this Rogue and tag it as a roguelike!". That review was deleted apparently, but....yeah.
The steam port of Rogue does have valid criticisms, most notably the fact it's a variant of an open source game that's meant to be freely distributed that the publishers are charging money for and not noting it's altered from the "main" version of Rogue. )
( Edit: Fixed a typo. Different NAME not GAME )
Yeah I've never paid much attention to the Rogue-like vs Rogue-lite aspect, as I personally don't play enough of the genre to really care about the difference. In fact while I like many games of the genre they are not as engaging to me as they use to be because I have found out that I prefer LONG TERM progression in my games over quick short "runs" that you repeat over and over until you beat the game. Personally I feel the Rogue genre is over saturated, as only a handful I have tried hook me to the point I want to keep playing them over and over.
I just made this post because the more recent Heroes of Hammerwatch 2 came out that is a merger of the aRPG genre of permanent gear progression and rogue-like with short "runs" that you do until you beat the final boss.
I came off that game wanting much more interms of aRPG depth and character progression, so I remembered TL2 had very good procedural map generation that makes each campaign playthrough unique with its own secrets, events, enemy placements,..etc. So I said what if I make my own Rogue-lite (or like) mode out of this game by simply setting the game to the hardest difficulty (its brutal) and everytime I die I just re-roll the campaign and start from the last town/hub I was at. Its is like a Medium-core type way to play the game where your still leveling your character, finding new gear, completing quests,..etc but if you die you have to fight your way through the map again in hope you are powerful enough to beat it the next time.
Its been a very fun experience that I believe more people should try. Anyway I appreciate you addition to the discussion ;)