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Still viable for end-game if seeking to build faster and lighter on numbers than Skull farming.
Difficult to justify filling survival Sockets without Limony or Riechliu Skulls - however for Weapon sockets - Eyes are decent for damage boosts.
It's similar to comparing Unique equips against Rares.
Damage is easy to build in this game... as long as Enemy Armor is getting lowered or Criticals are invested during progression.
I think skulls are better most of the time but I heard about glacial spike spell item that is really overpowered on a 1h mace that has 25% proc.
The problem is that the game doesn't give any information about enemies's armor. I don't know how much reduction armor is needed since I don't know the armor's value of the enemies. It's different with HP that can be easily estimate.
True, although even having one Socket on the Weapon with Enemy Armor Reduction is usually enough - as long as something reduces Enemy Armor - there's a box above the Target Dummy in town that shows how much of the DeBuff is stacking and it can be quite high hence negate Elite Armor to allow most damage through.
When I check the box above the dummy I only see the duration of the debuff but no stacks. Does armor reduction really stacks?
May also need to turn on "Verbose" with in-game Settings regarding Damage Numbers.
I agree about the criticals.
But I just did some tests about armor reduction efficiency in act 4 and even when using many armor reduction items I barely see the damage difference, the damage gain is like +2 or 3% only. If I'm not wrong an armor reduction oriented stuff is pretty useless. Much better to use raw damage an critical hit chance bonus in my opinion. What do you think?
Skills have a much easier time getting past enemy armor in comparison.
= = = =
Another very rare and useful affix for direct weapon attack builds is Fumble Chance Reduction and is only available from a secret npc hidden in the Bloatfang boss room in Act 03.
(I favor Bonepry Wedge. It's just too good.)
I tend to agree that eyes are a lot more useful on New Game than at higher levels. Grell's Eye is an obvious choice. The only eye I find myself using consistently on my 'finished' builds is "The Eye of the Netherlord" to reach 100% Slow Resistance with Willpower VI, but even that is more of a preference thing.
I also tend to agree with steffire3 that "Damage is easy to build in this game...", and I spend a lot more sockets on ensuring survival than I do on increasing damage. Your damage should be mostly covered by skills, gear choice, weapon sockets, and enchants. Armor sockets are almost always best used for Damage Reduction (75%) and Health (Riechliu).
What would intrigue me is how much benefit a Melee skill-built Outlander gains if provided Armor-shreds from equipment as it has no native skills to support this easily.
Getting Eviscerate Chances from a Unique Weapon is appreciated for the Outlander.
Circling back to the thread's topic, it looks like "The Eye of Winter Widow" at level 100 does the best armor shred at -180 per hit. I should have several of them to use if I try it out.
https://torchlight.fandom.com/wiki/The_Beast_with_a_Million_Eyes
Although being a Legendary Weapon - it's too rarely random to expect a drop except during a surprise farming session (on second thought).
It doesn't shred Armor although the Damage-over-Time does bypass Armor.
Netherrealm Claw also has that Eviscerate, albeit with only 5% chance.
Netherrealm Weapons are great options for their 4 Sockets even if their Chances to activate events are lower than Legends and other Uniques.
Netherrealm is as close as this game gets to the idea of an end-game craftable weapon (if all of the Netherrealm options are viewed as one collection of choices).