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atm i'm considering including a break down of wherew the score comes from,
how long ago the game formed the country (not going back any further than the start date of the game)
a list of all wonders, cities and nuclear sites and also a slot saying what's the capital
could also have a spot saying how many continents and how many sub continents they are spread out on, how many cultures and subdivision the country has and much more!
the tenacity idea would prob be possible, same with indulgence but might cause a bit of lag and confusion depending on what the game should count as original size (size first time country apears, size from when the current version of the country apeared, or size of culture / country / subdivision value
it would also be for all countries since this data would need to constantly be collected for all countries no matter their scoreboard position, so would be harder to limit it to only top 10 than doing all at ones
- tenacity: you would need a (hash-)table "country name / number" where the entries are only updated (+1) when a country is created via "xyz is collapsed" or "xyz changed its name to abc..." event. no further updates should be necessary
- indulgence: when a country is eliminated, either collect number of provinces the country has before the event takes effect (in the same round it is eliminated) - or - when executing the repaint of the eliminated country to other owners, add 1 to a counter for each province flipped that way and collect the value in a similar table like the one above for tenacity.