Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm working on one currently. I didn't release it as it leads to blobbing quickly, I want to tweak factions to make things more dynamic. I also need to work on file structure, as of now it would very likely be incompatible with the majority of mods.
Besides, before looking for mods, play on Very Hard, as it gives the AI a few serious bonuses.
very_hard_ai = {
land_morale = 0.5
global_tax_modifier = 0.2
levy_reinforce_rate = 1.0
}
"I'm too stupid to make the AI not stupid, so I'll give it massive cheats instead."
In the CK2 folder, open common folder, with a text editor (notepad ++ is best) open defines.lua, search for DOW_AGGRESSION_FACTOR and increase it to your liking.
If you really want the game to have a bunch of actors all of which are as clever and resourceful as you, go organise a multiplayer game.
For example, in my current campaign, I had to switch over to my big (AI) rival, and prevent their total collapse due to sheer stupidity. Really, if you try to revoke a county from a major vassal who has a lot of friends, while your troops are locked in a stalemate at the other edge of your kingdom, then you're just asking to get wrecked on two fronts.
That doesn't even make any sense?
Of course, no AI is currently able to challenge you like a human would, that much is true.
...currently
That might be, but it's regular diffculty levels and just a suggestion by me to get a bit more challenge from the AI, as there are no mods that i know in this regard and challenge appears to be what the OP asked for first of all....and not for a debate about it.
The tax and levy_reinforcement rate increases alone already do wonders in my experience in comparison to normal difficulty.
What you refer to is something else, truly better AI and for that as you said, the issue is not fixed by the AI cheating values here and there. Good decision making and understanding circumstances to challenge a player would be, but i dont think there is a mod for that and i know no other way right now..
There are no mods for grand and smart decisions about war or not, revocation, troop movement and such. Not that i recall.
Regarding general agression as the OP asked, the idea with editing the DOW_AGGRESSION_FACTOR is certainly one way, or ambition values etc, but the AI will likely just go bonkers and in the end ruin itself and make it easier for the player, but i can't say i ever tested it in CK2. As far a si recall that was the case in CK1.
---
Either way, several small mods like for example "AI Can Change Focus" at least make the AI more interesting or mods that increase likeyhood for you to die in battle make the campaigns less predictable.
Anyway, changing those values won't improve the AI, the issue is its underlying logic. Or a lack thereof, and that's something which mods cannot fix.
Good to know.
Haha
Reminds me of a "Mayhem" mod for EU3, i think.
So in that regard it might be an idea for a mod. I wonder if noone thought of that yet, as it would fit perfectly to the reception and idea a lot of people have of CK2.
Aye
I'm looking forward to that (provided that you release it, that is).
Nah, I have other business and a lot on my TO-DO list and i'm not even speaking about my real life list here, before i would think about it. Though it might not need much. A few modified values for character behaviour, war and plotting here and there and maybe adding some madness from some battle and duel mods, sprinkle in some sex and oh not to forget devil worshippers stuff and voila,...
The Hollywood mod !
Could be done, but i realy don't have the time, energy and nerves for that right now.
Occasionaly it can be fun to see the AI go wild for a change. but it's also not realy what i'm after usualy, so..
Nice
Always gets me mad when i see them storing pestige and even piety without using it....and then they die. Did you manage to make them build prestige and piety buildings more ?
That alone already as a standalone feature mod would already be quite good i can imagine. I never messed around with the tribal buildings values myself.
PS:
wow, i just looked at ai_creation_factor for tribal buildngs and the ones that actualy provide troops the most have the lowest factors. Make it make sense...